mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
commit
6e5f8d6692
@ -587,28 +587,25 @@ void IOWindow::UpdateOptionList()
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if (m_selected_device == nullptr)
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return;
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const auto add_rows = [this](auto& container) {
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int row = 0;
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for (ciface::Core::Device::Control* control : container)
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{
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m_option_list->insertRow(row);
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if (control->IsHidden())
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m_option_list->hideRow(row);
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m_option_list->setItem(row, 0,
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new QTableWidgetItem(QString::fromStdString(control->GetName())));
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++row;
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}
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};
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if (m_reference->IsInput())
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{
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int row = 0;
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for (const auto* input : m_selected_device->Inputs())
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{
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m_option_list->insertRow(row);
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m_option_list->setItem(row, 0,
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new QTableWidgetItem(QString::fromStdString(input->GetName())));
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++row;
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}
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}
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add_rows(m_selected_device->Inputs());
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else
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{
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int row = 0;
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for (const auto* output : m_selected_device->Outputs())
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{
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m_option_list->insertRow(row);
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m_option_list->setItem(row, 0,
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new QTableWidgetItem(QString::fromStdString(output->GetName())));
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++row;
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}
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}
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add_rows(m_selected_device->Outputs());
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}
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void IOWindow::UpdateDeviceList()
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@ -125,6 +125,11 @@ bool Device::Control::IsMatchingName(std::string_view name) const
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return GetName() == name;
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}
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bool Device::Control::IsHidden() const
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{
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return false;
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}
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ControlState Device::FullAnalogSurface::GetState() const
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{
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return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2;
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@ -141,6 +146,11 @@ bool Device::FullAnalogSurface::IsDetectable() const
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return m_low.IsDetectable() && m_high.IsDetectable();
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}
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bool Device::FullAnalogSurface::IsHidden() const
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{
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return m_low.IsHidden() && m_high.IsHidden();
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}
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bool Device::FullAnalogSurface::IsMatchingName(std::string_view name) const
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{
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if (Control::IsMatchingName(name))
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@ -64,6 +64,10 @@ public:
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// May be overridden to allow multiple valid names.
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// Useful for backwards-compatible configurations when names change.
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virtual bool IsMatchingName(std::string_view name) const;
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// May be overridden to hide in UI.
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// Useful for backwards-compatible configurations when names change.
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virtual bool IsHidden() const;
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};
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//
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@ -164,6 +168,7 @@ protected:
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ControlState GetState() const override;
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std::string GetName() const override;
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bool IsDetectable() const override;
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bool IsHidden() const override;
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bool IsMatchingName(std::string_view name) const override;
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private:
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@ -3,14 +3,17 @@
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#include "InputCommon/ControllerInterface/SDL/SDL.h"
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#include <SDL_haptic.h>
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#include <thread>
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#include <unordered_set>
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#include <vector>
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#include <SDL.h>
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#include <SDL_haptic.h>
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#include "Common/Event.h"
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#include "Common/Logging/Log.h"
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#include "Common/MathUtil.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#ifdef _WIN32
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@ -22,8 +25,258 @@ namespace ciface::Core
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class Device;
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}
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namespace
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{
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std::string GetLegacyButtonName(int index)
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{
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return "Button " + std::to_string(index);
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}
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std::string GetLegacyAxisName(int index, int range)
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{
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return "Axis " + std::to_string(index) + (range < 0 ? '-' : '+');
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}
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std::string GetLegacyHatName(int index, int direction)
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{
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return "Hat " + std::to_string(index) + ' ' + "NESW"[direction];
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}
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constexpr int GetDirectionFromHatMask(u8 mask)
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{
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return MathUtil::IntLog2(mask);
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}
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static_assert(GetDirectionFromHatMask(SDL_HAT_UP) == 0);
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static_assert(GetDirectionFromHatMask(SDL_HAT_LEFT) == 3);
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bool IsTriggerAxis(int index)
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{
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// First 4 axes are for the analog sticks, the rest are for the triggers
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return index >= 4;
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}
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} // namespace
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namespace ciface::SDL
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{
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class GameController : public Core::Device
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{
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private:
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// GameController inputs
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class Button : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
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ControlState GetState() const override;
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bool IsMatchingName(std::string_view name) const override;
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private:
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SDL_GameController* const m_gc;
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const SDL_GameControllerButton m_button;
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};
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class Axis : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
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: m_gc(gc), m_range(range), m_axis(axis)
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{
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}
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ControlState GetState() const override;
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private:
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SDL_GameController* const m_gc;
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const Sint16 m_range;
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const SDL_GameControllerAxis m_axis;
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};
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// Legacy inputs
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class LegacyButton : public Core::Device::Input
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{
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public:
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std::string GetName() const override { return GetLegacyButtonName(m_index); }
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LegacyButton(SDL_Joystick* js, int index) : m_js(js), m_index(index) {}
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const int m_index;
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};
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class LegacyAxis : public Core::Device::Input
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{
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public:
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std::string GetName() const override { return GetLegacyAxisName(m_index, m_range); }
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LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_handled_elsewhere)
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: m_js(js), m_index(index), m_range(range), m_is_handled_elsewhere(is_handled_elsewhere)
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{
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}
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ControlState GetState() const override;
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bool IsHidden() const override { return m_is_handled_elsewhere; }
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bool IsDetectable() const override { return !IsHidden(); }
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private:
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SDL_Joystick* const m_js;
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const int m_index;
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const s16 m_range;
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const bool m_is_handled_elsewhere;
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};
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class LegacyHat : public Input
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{
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public:
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std::string GetName() const override { return GetLegacyHatName(m_index, m_direction); }
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LegacyHat(SDL_Joystick* js, int index, u8 direction)
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: m_js(js), m_index(index), m_direction(direction)
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{
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}
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const int m_index;
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const u8 m_direction;
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};
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// Rumble
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template <int LowEnable, int HighEnable, int SuffixIndex>
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class GenericMotor : public Output
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{
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public:
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explicit GenericMotor(SDL_GameController* gc) : m_gc(gc) {}
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std::string GetName() const override
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{
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return std::string("Motor") + motor_suffixes[SuffixIndex];
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}
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void SetState(ControlState state) override
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{
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Uint16 rumble = state * std::numeric_limits<Uint16>::max();
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SDL_GameControllerRumble(m_gc, rumble * LowEnable, rumble * HighEnable, RUMBLE_LENGTH_MS);
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}
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private:
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SDL_GameController* const m_gc;
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};
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static constexpr const char* motor_suffixes[] = {"", " L", " R"};
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using Motor = GenericMotor<1, 1, 0>;
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using MotorL = GenericMotor<1, 0, 1>;
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using MotorR = GenericMotor<0, 1, 2>;
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class HapticEffect : public Output
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{
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public:
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HapticEffect(SDL_Haptic* haptic);
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~HapticEffect();
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protected:
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virtual bool UpdateParameters(s16 value) = 0;
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static void SetDirection(SDL_HapticDirection* dir);
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SDL_HapticEffect m_effect = {};
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static constexpr u16 DISABLED_EFFECT_TYPE = 0;
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private:
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virtual void SetState(ControlState state) override final;
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void UpdateEffect();
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SDL_Haptic* const m_haptic;
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int m_id = -1;
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};
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class ConstantEffect : public HapticEffect
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{
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public:
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ConstantEffect(SDL_Haptic* haptic);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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};
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class RampEffect : public HapticEffect
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{
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public:
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RampEffect(SDL_Haptic* haptic);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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};
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class PeriodicEffect : public HapticEffect
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{
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public:
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PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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const u16 m_waveform;
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};
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class LeftRightEffect : public HapticEffect
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{
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public:
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enum class Motor : u8
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{
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Weak,
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Strong,
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};
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LeftRightEffect(SDL_Haptic* haptic, Motor motor);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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const Motor m_motor;
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};
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class MotionInput : public Input
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{
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public:
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MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
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ControlState scale)
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: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
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std::string GetName() const override { return m_name; };
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bool IsDetectable() const override { return false; };
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ControlState GetState() const override;
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private:
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std::string m_name;
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SDL_GameController* const m_gc;
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SDL_SensorType const m_type;
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int const m_index;
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ControlState const m_scale;
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};
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public:
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GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick,
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const int sdl_index);
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~GameController();
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std::string GetName() const override;
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std::string GetSource() const override;
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int GetSDLIndex() const;
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private:
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SDL_GameController* const m_gamecontroller;
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std::string m_name;
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int m_sdl_index;
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SDL_Joystick* const m_joystick;
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SDL_Haptic* m_haptic = nullptr;
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};
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class InputBackend final : public ciface::InputBackend
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{
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public:
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@ -340,48 +593,26 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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name = SDL_JoystickName(joystick);
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m_name = name != nullptr ? name : "Unknown";
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// If a Joystick Button has a GameController equivalent, don't detect it
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int n_legacy_buttons = SDL_JoystickNumButtons(joystick);
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if (n_legacy_buttons < 0)
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumButtons(): {}", SDL_GetError());
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n_legacy_buttons = 0;
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}
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int n_legacy_axes = SDL_JoystickNumAxes(joystick);
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if (n_legacy_axes < 0)
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumAxes(): {}", SDL_GetError());
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n_legacy_axes = 0;
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}
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int n_legacy_hats = SDL_JoystickNumHats(joystick);
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if (n_legacy_hats < 0)
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumHats(): {}", SDL_GetError());
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n_legacy_hats = 0;
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}
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std::vector<bool> is_button_mapped(static_cast<size_t>(n_legacy_buttons), false);
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std::vector<bool> is_axis_mapped(static_cast<size_t>(n_legacy_axes), false);
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std::vector<bool> is_hat_mapped(static_cast<size_t>(n_legacy_hats), false);
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// If a Joystick input has a GameController equivalent button/hat we don't add it.
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// "Equivalent" axes are still added as hidden/undetectable inputs to handle
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// loading of existing configs which may use "full surface" inputs.
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// Otherwise handling those would require dealing with gamepad specific quirks.
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std::unordered_set<int> registered_buttons;
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std::unordered_set<int> registered_hats;
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std::unordered_set<int> registered_axes;
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const auto register_mapping = [&](const SDL_GameControllerButtonBind& bind) {
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switch (bind.bindType)
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{
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case SDL_CONTROLLER_BINDTYPE_NONE:
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return;
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case SDL_CONTROLLER_BINDTYPE_BUTTON:
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if (bind.value.button >= 0 && bind.value.button < n_legacy_buttons)
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is_button_mapped[bind.value.button] = true;
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break;
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case SDL_CONTROLLER_BINDTYPE_AXIS:
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if (bind.value.axis >= 0 && bind.value.axis < n_legacy_axes)
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is_axis_mapped[bind.value.axis] = true;
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registered_buttons.insert(bind.value.button);
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break;
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case SDL_CONTROLLER_BINDTYPE_HAT:
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if (bind.value.hat.hat >= 0 && bind.value.hat.hat < n_legacy_hats)
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is_hat_mapped[bind.value.hat.hat] = true;
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registered_hats.insert(bind.value.hat.hat);
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break;
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case SDL_CONTROLLER_BINDTYPE_AXIS:
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registered_axes.insert(bind.value.axis);
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break;
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default:
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break;
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}
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};
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@ -397,6 +628,7 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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if (SDL_GameControllerHasButton(m_gamecontroller, button))
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{
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AddInput(new Button(gamecontroller, button));
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register_mapping(SDL_GameControllerGetBindForButton(gamecontroller, button));
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}
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}
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@ -407,20 +639,21 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(i);
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if (SDL_GameControllerHasAxis(m_gamecontroller, axis))
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{
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// First 4 axes are for the analog sticks, the rest are for the triggers
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if (i < 4)
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if (IsTriggerAxis(axis))
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{
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AddInput(new Axis(m_gamecontroller, 32767, axis));
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}
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else
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{
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// Each axis gets a negative and a positive input instance associated with it
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AddInput(new Axis(m_gamecontroller, -32768, axis));
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AddInput(new Axis(m_gamecontroller, 32767, axis));
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}
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else
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{
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AddInput(new Axis(m_gamecontroller, 32767, axis));
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}
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register_mapping(SDL_GameControllerGetBindForAxis(gamecontroller, axis));
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}
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}
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// Rumble
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if (SDL_GameControllerHasRumble(m_gamecontroller))
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{
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@ -430,14 +663,14 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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}
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// Motion
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const auto add_sensor = [this](SDL_SensorType type, std::string_view name,
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const auto add_sensor = [this](SDL_SensorType type, std::string_view sensor_name,
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const SDLMotionAxisList& axes) {
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if (SDL_GameControllerSetSensorEnabled(m_gamecontroller, type, SDL_TRUE) == 0)
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{
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for (const SDLMotionAxis& axis : axes)
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{
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AddInput(new MotionInput(fmt::format("{} {}", name, axis.name), m_gamecontroller, type,
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axis.index, axis.scale));
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AddInput(new MotionInput(fmt::format("{} {}", sensor_name, axis.name), m_gamecontroller,
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type, axis.index, axis.scale));
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}
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}
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};
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@ -453,23 +686,51 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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// Legacy inputs
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// Buttons
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int n_legacy_buttons = SDL_JoystickNumButtons(joystick);
|
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if (n_legacy_buttons < 0)
|
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{
|
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumButtons(): {}", SDL_GetError());
|
||||
n_legacy_buttons = 0;
|
||||
}
|
||||
for (int i = 0; i != n_legacy_buttons; ++i)
|
||||
AddInput(new LegacyButton(m_joystick, i, !is_button_mapped[i]));
|
||||
{
|
||||
if (registered_buttons.contains(i))
|
||||
continue;
|
||||
|
||||
AddInput(new LegacyButton(m_joystick, i));
|
||||
}
|
||||
|
||||
// Axes
|
||||
int n_legacy_axes = SDL_JoystickNumAxes(joystick);
|
||||
if (n_legacy_axes < 0)
|
||||
{
|
||||
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumAxes(): {}", SDL_GetError());
|
||||
n_legacy_axes = 0;
|
||||
}
|
||||
for (int i = 0; i != n_legacy_axes; ++i)
|
||||
{
|
||||
const bool is_registered = registered_axes.contains(i);
|
||||
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, !is_axis_mapped[i]),
|
||||
new LegacyAxis(m_joystick, i, 32767, !is_axis_mapped[i]));
|
||||
AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, is_registered),
|
||||
new LegacyAxis(m_joystick, i, 32767, is_registered));
|
||||
}
|
||||
|
||||
// Hats
|
||||
int n_legacy_hats = SDL_JoystickNumHats(joystick);
|
||||
if (n_legacy_hats < 0)
|
||||
{
|
||||
ERROR_LOG_FMT(CONTROLLERINTERFACE, "Error in SDL_JoystickNumHats(): {}", SDL_GetError());
|
||||
n_legacy_hats = 0;
|
||||
}
|
||||
for (int i = 0; i != n_legacy_hats; ++i)
|
||||
{
|
||||
if (registered_hats.contains(i))
|
||||
continue;
|
||||
|
||||
// each hat gets 4 input instances associated with it, (up down left right)
|
||||
for (u8 d = 0; d != 4; ++d)
|
||||
AddInput(new LegacyHat(m_joystick, i, d, !is_hat_mapped[i]));
|
||||
AddInput(new LegacyHat(m_joystick, i, d));
|
||||
}
|
||||
|
||||
// Haptics
|
||||
@ -531,39 +792,6 @@ GameController::~GameController()
|
||||
SDL_JoystickClose(m_joystick);
|
||||
}
|
||||
|
||||
std::string GameController::Motor::GetName() const
|
||||
{
|
||||
return "Motor";
|
||||
}
|
||||
|
||||
void GameController::Motor::SetState(ControlState state)
|
||||
{
|
||||
Uint16 rumble = state * std::numeric_limits<Uint16>::max();
|
||||
SDL_GameControllerRumble(m_gc, rumble, rumble, std::numeric_limits<Uint32>::max());
|
||||
}
|
||||
|
||||
std::string GameController::MotorL::GetName() const
|
||||
{
|
||||
return "Motor L";
|
||||
}
|
||||
|
||||
void GameController::MotorL::SetState(ControlState state)
|
||||
{
|
||||
Uint16 rumble = state * std::numeric_limits<Uint16>::max();
|
||||
SDL_GameControllerRumble(m_gc, rumble, 0, std::numeric_limits<Uint32>::max());
|
||||
}
|
||||
|
||||
std::string GameController::MotorR::GetName() const
|
||||
{
|
||||
return "Motor R";
|
||||
}
|
||||
|
||||
void GameController::MotorR::SetState(ControlState state)
|
||||
{
|
||||
Uint16 rumble = state * std::numeric_limits<Uint16>::max();
|
||||
SDL_GameControllerRumble(m_gc, 0, rumble, std::numeric_limits<Uint32>::max());
|
||||
}
|
||||
|
||||
void InputBackend::UpdateInput(std::vector<std::weak_ptr<ciface::Core::Device>>& devices_to_remove)
|
||||
{
|
||||
SDL_GameControllerUpdate();
|
||||
@ -591,8 +819,7 @@ std::string GameController::Button::GetName() const
|
||||
|
||||
std::string GameController::Axis::GetName() const
|
||||
{
|
||||
// The triggers are only positive, and must not have a sign
|
||||
if (m_axis >= 4)
|
||||
if (IsTriggerAxis(m_axis))
|
||||
return std::string(s_sdl_axis_names[m_axis]);
|
||||
|
||||
bool negative = m_range < 0;
|
||||
@ -628,7 +855,19 @@ bool GameController::Button::IsMatchingName(std::string_view name) const
|
||||
return GetName() == "Button W";
|
||||
if (name == "Button Y")
|
||||
return GetName() == "Button N";
|
||||
|
||||
// Match legacy names.
|
||||
const auto bind = SDL_GameControllerGetBindForButton(m_gc, m_button);
|
||||
switch (bind.bindType)
|
||||
{
|
||||
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
||||
return name == GetLegacyButtonName(bind.value.button);
|
||||
case SDL_CONTROLLER_BINDTYPE_HAT:
|
||||
return name == GetLegacyHatName(bind.value.hat.hat,
|
||||
GetDirectionFromHatMask(u8(bind.value.hat.hat_mask)));
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ControlState GameController::MotionInput::GetState() const
|
||||
@ -639,21 +878,6 @@ ControlState GameController::MotionInput::GetState() const
|
||||
}
|
||||
|
||||
// Legacy input
|
||||
std::string GameController::LegacyButton::GetName() const
|
||||
{
|
||||
return "Button " + std::to_string(m_index);
|
||||
}
|
||||
|
||||
std::string GameController::LegacyAxis::GetName() const
|
||||
{
|
||||
return "Axis " + std::to_string(m_index) + (m_range < 0 ? '-' : '+');
|
||||
}
|
||||
|
||||
std::string GameController::LegacyHat::GetName() const
|
||||
{
|
||||
return "Hat " + std::to_string(m_index) + ' ' + "NESW"[m_direction];
|
||||
}
|
||||
|
||||
ControlState GameController::LegacyButton::GetState() const
|
||||
{
|
||||
return SDL_JoystickGetButton(m_js, m_index);
|
||||
|
@ -3,242 +3,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "InputCommon/ControllerInterface/CoreDevice.h"
|
||||
#include "InputCommon/ControllerInterface/InputBackend.h"
|
||||
|
||||
namespace ciface::SDL
|
||||
{
|
||||
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
|
||||
|
||||
class GameController : public Core::Device
|
||||
{
|
||||
private:
|
||||
// GameController inputs
|
||||
class Button : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
|
||||
ControlState GetState() const override;
|
||||
bool IsMatchingName(std::string_view name) const override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
const SDL_GameControllerButton m_button;
|
||||
};
|
||||
|
||||
class Axis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
|
||||
: m_gc(gc), m_range(range), m_axis(axis)
|
||||
{
|
||||
}
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
const Sint16 m_range;
|
||||
const SDL_GameControllerAxis m_axis;
|
||||
};
|
||||
|
||||
// Legacy inputs
|
||||
class LegacyButton : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
LegacyButton(SDL_Joystick* js, int index, bool is_detectable)
|
||||
: m_js(js), m_index(index), m_is_detectable(is_detectable)
|
||||
{
|
||||
}
|
||||
bool IsDetectable() const override { return m_is_detectable; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const bool m_is_detectable;
|
||||
};
|
||||
|
||||
class LegacyAxis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_detectable)
|
||||
: m_js(js), m_index(index), m_range(range), m_is_detectable(is_detectable)
|
||||
{
|
||||
}
|
||||
bool IsDetectable() const override { return m_is_detectable; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const s16 m_range;
|
||||
const bool m_is_detectable;
|
||||
};
|
||||
|
||||
class LegacyHat : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
LegacyHat(SDL_Joystick* js, int index, u8 direction, bool is_detectable)
|
||||
: m_js(js), m_index(index), m_direction(direction), m_is_detectable(is_detectable)
|
||||
{
|
||||
}
|
||||
bool IsDetectable() const override { return m_is_detectable; }
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const int m_index;
|
||||
const u8 m_direction;
|
||||
const bool m_is_detectable;
|
||||
};
|
||||
|
||||
// Rumble
|
||||
class Motor : public Output
|
||||
{
|
||||
public:
|
||||
explicit Motor(SDL_GameController* gc) : m_gc(gc) {}
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
};
|
||||
|
||||
class MotorL : public Output
|
||||
{
|
||||
public:
|
||||
explicit MotorL(SDL_GameController* gc) : m_gc(gc) {}
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
};
|
||||
|
||||
class MotorR : public Output
|
||||
{
|
||||
public:
|
||||
explicit MotorR(SDL_GameController* gc) : m_gc(gc) {}
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gc;
|
||||
};
|
||||
|
||||
class HapticEffect : public Output
|
||||
{
|
||||
public:
|
||||
HapticEffect(SDL_Haptic* haptic);
|
||||
~HapticEffect();
|
||||
|
||||
protected:
|
||||
virtual bool UpdateParameters(s16 value) = 0;
|
||||
static void SetDirection(SDL_HapticDirection* dir);
|
||||
|
||||
SDL_HapticEffect m_effect = {};
|
||||
|
||||
static constexpr u16 DISABLED_EFFECT_TYPE = 0;
|
||||
|
||||
private:
|
||||
virtual void SetState(ControlState state) override final;
|
||||
void UpdateEffect();
|
||||
SDL_Haptic* const m_haptic;
|
||||
int m_id = -1;
|
||||
};
|
||||
|
||||
class ConstantEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
ConstantEffect(SDL_Haptic* haptic);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
};
|
||||
|
||||
class RampEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
RampEffect(SDL_Haptic* haptic);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
};
|
||||
|
||||
class PeriodicEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
|
||||
const u16 m_waveform;
|
||||
};
|
||||
|
||||
class LeftRightEffect : public HapticEffect
|
||||
{
|
||||
public:
|
||||
enum class Motor : u8
|
||||
{
|
||||
Weak,
|
||||
Strong,
|
||||
};
|
||||
|
||||
LeftRightEffect(SDL_Haptic* haptic, Motor motor);
|
||||
std::string GetName() const override;
|
||||
|
||||
private:
|
||||
bool UpdateParameters(s16 value) override;
|
||||
|
||||
const Motor m_motor;
|
||||
};
|
||||
|
||||
class MotionInput : public Input
|
||||
{
|
||||
public:
|
||||
MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
|
||||
ControlState scale)
|
||||
: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
|
||||
|
||||
std::string GetName() const override { return m_name; };
|
||||
bool IsDetectable() const override { return false; };
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
std::string m_name;
|
||||
|
||||
SDL_GameController* const m_gc;
|
||||
SDL_SensorType const m_type;
|
||||
int const m_index;
|
||||
|
||||
ControlState const m_scale;
|
||||
};
|
||||
|
||||
public:
|
||||
GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick,
|
||||
const int sdl_index);
|
||||
~GameController();
|
||||
|
||||
std::string GetName() const override;
|
||||
std::string GetSource() const override;
|
||||
int GetSDLIndex() const;
|
||||
|
||||
private:
|
||||
SDL_GameController* const m_gamecontroller;
|
||||
std::string m_name;
|
||||
int m_sdl_index;
|
||||
SDL_Joystick* const m_joystick;
|
||||
SDL_Haptic* m_haptic = nullptr;
|
||||
};
|
||||
} // namespace ciface::SDL
|
||||
|
Loading…
Reference in New Issue
Block a user