Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.

All backend TextureCaches now load level 0 in CreateTexture.

This reverts commit 294cb165ba.
This commit is contained in:
Jordan Woyak
2013-02-20 05:37:01 -06:00
parent 294cb165ba
commit 6e6d8af6dd
4 changed files with 21 additions and 7 deletions

View File

@ -178,6 +178,8 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
entry.pcfmt = pcfmt;
entry.bHaveMipMaps = tex_levels != 1;
entry.Load(width, height, expanded_width, 0);
return &entry;
}