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Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba
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@ -178,6 +178,8 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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entry.pcfmt = pcfmt;
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entry.bHaveMipMaps = tex_levels != 1;
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entry.Load(width, height, expanded_width, 0);
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return &entry;
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}
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