From c948d7f4369c4ad517c8afb4126bc5dd55f6068b Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Sun, 18 Jul 2021 04:03:26 +0100 Subject: [PATCH 1/2] PostProcessing: fix link error when switching shaders Switching to a post-processing shader with different configuration options will change the UBO, so we need to recompile the vertex shader as well. --- Source/Core/VideoCommon/PostProcessing.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Core/VideoCommon/PostProcessing.cpp b/Source/Core/VideoCommon/PostProcessing.cpp index 6cf1397416..8d0b758c6f 100644 --- a/Source/Core/VideoCommon/PostProcessing.cpp +++ b/Source/Core/VideoCommon/PostProcessing.cpp @@ -400,6 +400,8 @@ void PostProcessing::RecompileShader() m_pixel_shader.reset(); if (!CompilePixelShader()) return; + if (!CompileVertexShader()) + return; CompilePipeline(); } From eb4ed72a96b9a7956976e8e0893b820aca7b0dc0 Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Sun, 18 Jul 2021 04:07:08 +0100 Subject: [PATCH 2/2] PostProcessing: fix lens distortion shader This has been broken since b44a0980eb310b221feb84a195db63b89276a053. --- Data/Sys/Shaders/lens_distortion.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Data/Sys/Shaders/lens_distortion.glsl b/Data/Sys/Shaders/lens_distortion.glsl index 6311cd956b..9b40ea1a8b 100644 --- a/Data/Sys/Shaders/lens_distortion.glsl +++ b/Data/Sys/Shaders/lens_distortion.glsl @@ -53,7 +53,7 @@ void main() float offsetAdd; // layer0 = left eye, layer1 = right eye - if (layer == 1) + if (src_layer == 1) { offsetAdd = stereoOffset; }