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Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin using Clang modules. (Under this setup, each header file becomes a module, and each #include is automatically translated to a module import. Recursive includes still leak through (by default), but modules are compiled independently, and can't depend on defines or types having previously been set up. The main reason to retrofit it onto Dolphin is compilation performance - no more textual includes whatsoever, rather than putting a few blessed common headers into a PCH. Unfortunately, I found multiple Clang bugs while trying to build Dolphin this way, so it's not ready yet, but I can start with this prerequisite.)
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@ -4,6 +4,8 @@
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#pragma once
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#include "Common/CommonTypes.h"
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u16 dsp_read_accelerator();
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u16 dsp_read_aram_d3();
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@ -4,7 +4,7 @@
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/Common.h"
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// super fast breakpoints for a limited range.
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// To be used interchangeably with the BreakPoints class.
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@ -4,6 +4,10 @@
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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// The user of the DSPCore library must supply a few functions so that the
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// emulation core can access the environment it runs in. If the emulation
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// core isn't used, for example in an asm/disasm tool, then most of these
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