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msbuild: Move WGInput to DolphinLib.props
It was accidentally put into the main DolphinLib.vcxproj in #7614.
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@ -483,6 +483,7 @@
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<ClInclude Include="InputCommon\ControllerInterface\evdev\evdev.h" />
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<ClInclude Include="InputCommon\ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
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<ClInclude Include="InputCommon\ControllerInterface\MappingCommon.h" />
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<ClInclude Include="InputCommon\ControllerInterface\WGInput\WGInput.h" />
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<ClInclude Include="InputCommon\ControllerInterface\Wiimote\WiimoteController.h" />
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<ClInclude Include="InputCommon\ControllerInterface\Win32\Win32.h" />
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<ClInclude Include="InputCommon\ControllerInterface\XInput\XInput.h" />
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@ -1071,6 +1072,7 @@
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<ClCompile Include="InputCommon\ControllerInterface\DualShockUDPClient\DualShockUDPClient.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\MappingCommon.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\WGInput\WGInput.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\Wiimote\WiimoteController.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\Win32\Win32.cpp" />
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<ClCompile Include="InputCommon\ControllerInterface\XInput\XInput.cpp" />
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