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win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments. And issue fix 2792 with credits to Karloathian for finding and fixing it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -32,6 +32,8 @@ PluginWiimote::PluginWiimote(const char *_Filename)
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(LoadSymbol("Wiimote_Update"));
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Wiimote_GetAttachedControllers = reinterpret_cast<TWiimote_GetAttachedControllers>
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(LoadSymbol("Wiimote_GetAttachedControllers"));
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Wiimote_UnPairWiimotes = reinterpret_cast<TWiimote_UnPairWiimotes>
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(LoadSymbol("Wiimote_UnPairWiimotes"));
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if ((Wiimote_ControlChannel != 0) &&
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(Wiimote_Input != 0) &&
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