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win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments. And issue fix 2792 with credits to Karloathian for finding and fixing it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,6 +28,7 @@ typedef void (__cdecl* TWiimote_Update)(int _number);
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typedef void (__cdecl* TWiimote_Input)(u16 _Key, u8 _UpDown);
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typedef void (__cdecl* TWiimote_ControlChannel)(int _number, u16 _channelID, const void* _pData, u32 _Size);
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typedef void (__cdecl* TWiimote_InterruptChannel)(int _number, u16 _channelID, const void* _pData, u32 _Size);
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typedef unsigned int (__cdecl* TWiimote_UnPairWiimotes)();
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typedef unsigned int (__cdecl* TWiimote_GetAttachedControllers)();
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class PluginWiimote : public CPlugin {
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@ -40,6 +41,7 @@ public:
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TWiimote_Input Wiimote_Input;
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TWiimote_InterruptChannel Wiimote_InterruptChannel;
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TWiimote_Update Wiimote_Update;
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TWiimote_UnPairWiimotes Wiimote_UnPairWiimotes;
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TWiimote_GetAttachedControllers Wiimote_GetAttachedControllers;
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private:
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