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win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments. And issue fix 2792 with credits to Karloathian for finding and fixing it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -71,6 +71,14 @@ EXPORT void CALL Wiimote_InterruptChannel(int _number, u16 _channelID, const voi
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//
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EXPORT void CALL Wiimote_Update(int _number);
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// __________________________________________________________________________________________________
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// Function: Wiimote_UnPairWiimotes
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// Purpose: Unpair real wiimotes to safe battery
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// input: none
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// output: number of unpaired wiimotes
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//
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EXPORT unsigned int CALL Wiimote_UnPairWiimotes();
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// __________________________________________________________________________________________________
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// Function: PAD_GetAttachedPads
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// Purpose: Get mask of attached pads (eg: controller 1 & 4 -> 0x9)
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