win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.

minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
snzgoo
2010-06-20 02:17:53 +00:00
parent 4ab0e4b8a0
commit 6e83fe2416
11 changed files with 95 additions and 33 deletions

View File

@ -71,6 +71,14 @@ EXPORT void CALL Wiimote_InterruptChannel(int _number, u16 _channelID, const voi
//
EXPORT void CALL Wiimote_Update(int _number);
// __________________________________________________________________________________________________
// Function: Wiimote_UnPairWiimotes
// Purpose: Unpair real wiimotes to safe battery
// input: none
// output: number of unpaired wiimotes
//
EXPORT unsigned int CALL Wiimote_UnPairWiimotes();
// __________________________________________________________________________________________________
// Function: PAD_GetAttachedPads
// Purpose: Get mask of attached pads (eg: controller 1 & 4 -> 0x9)