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win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments. And issue fix 2792 with credits to Karloathian for finding and fixing it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -164,7 +164,7 @@ THREAD_RETURN XEventThread(void *pArg)
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{
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XEvent event;
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KeySym key;
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for (int num_events = XPending(GLWin.dpy); num_events > 0; num_events--) {
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for (int num_events = XPending(GLWin.dpy) -1; num_events > 0; num_events--) {
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XNextEvent(GLWin.dpy, &event);
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switch(event.type) {
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case KeyPress:
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