win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.

minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
snzgoo
2010-06-20 02:17:53 +00:00
parent 4ab0e4b8a0
commit 6e83fe2416
11 changed files with 95 additions and 33 deletions

View File

@ -156,6 +156,17 @@ void Wiimote_Input(u16 _Key, u8 _UpDown)
return;
}
// __________________________________________________________________________________________________
// Function: Unpair real Wiimotes (just a dummy to be compliant)
// Purpose:
// input: None
// output: 0 Wiimotes disconnected
//
unsigned int Wiimote_UnPairWiimotes(void)
{
return 0;
}
// __________________________________________________________________________________________________
// Function: Wiimote_InterruptChannel
// Purpose: An L2CAP packet is passed from the Core to the Wiimote,