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win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments. And issue fix 2792 with credits to Karloathian for finding and fixing it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -156,6 +156,17 @@ void Wiimote_Input(u16 _Key, u8 _UpDown)
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return;
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}
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// __________________________________________________________________________________________________
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// Function: Unpair real Wiimotes (just a dummy to be compliant)
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// Purpose:
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// input: None
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// output: 0 Wiimotes disconnected
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//
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unsigned int Wiimote_UnPairWiimotes(void)
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{
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return 0;
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}
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// __________________________________________________________________________________________________
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// Function: Wiimote_InterruptChannel
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// Purpose: An L2CAP packet is passed from the Core to the Wiimote,
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