Remove code related to UI.ini

We don't use it for anything, we just create it and leave it empty.
This commit is contained in:
JosJuice 2018-05-02 18:18:27 +02:00
parent ad098283c0
commit 6e96f62b41
6 changed files with 3 additions and 9 deletions

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@ -78,7 +78,6 @@
#define GFX_CONFIG "GFX.ini" #define GFX_CONFIG "GFX.ini"
#define DEBUGGER_CONFIG "Debugger.ini" #define DEBUGGER_CONFIG "Debugger.ini"
#define LOGGER_CONFIG "Logger.ini" #define LOGGER_CONFIG "Logger.ini"
#define UI_CONFIG "UI.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX) // Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "dolphin.log" #define MAIN_LOG "dolphin.log"

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@ -90,7 +90,7 @@ void ClearCurrentRunLayer()
static const std::map<System, std::string> system_to_name = { static const std::map<System, std::string> system_to_name = {
{System::Main, "Dolphin"}, {System::GCPad, "GCPad"}, {System::WiiPad, "Wiimote"}, {System::Main, "Dolphin"}, {System::GCPad, "GCPad"}, {System::WiiPad, "Wiimote"},
{System::GCKeyboard, "GCKeyboard"}, {System::GFX, "Graphics"}, {System::Logger, "Logger"}, {System::GCKeyboard, "GCKeyboard"}, {System::GFX, "Graphics"}, {System::Logger, "Logger"},
{System::Debugger, "Debugger"}, {System::UI, "UI"}, {System::SYSCONF, "SYSCONF"}}; {System::Debugger, "Debugger"}, {System::SYSCONF, "SYSCONF"}};
const std::string& GetSystemName(System system) const std::string& GetSystemName(System system)
{ {

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@ -30,7 +30,6 @@ enum class System
GFX, GFX,
Logger, Logger,
Debugger, Debugger,
UI,
}; };
constexpr std::array<LayerType, 7> SEARCH_ORDER{{ constexpr std::array<LayerType, 7> SEARCH_ORDER{{

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@ -779,7 +779,6 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG; s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
s_user_paths[F_UICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + UI_CONFIG;
s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG; s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP; s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP; s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
@ -805,7 +804,6 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG; s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG; s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG; s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
s_user_paths[F_UICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + UI_CONFIG;
break; break;
case D_CACHE_IDX: case D_CACHE_IDX:

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@ -55,7 +55,6 @@ enum
F_GFXCONFIG_IDX, F_GFXCONFIG_IDX,
F_DEBUGGERCONFIG_IDX, F_DEBUGGERCONFIG_IDX,
F_LOGGERCONFIG_IDX, F_LOGGERCONFIG_IDX,
F_UICONFIG_IDX,
F_MAINLOG_IDX, F_MAINLOG_IDX,
F_RAMDUMP_IDX, F_RAMDUMP_IDX,
F_ARAMDUMP_IDX, F_ARAMDUMP_IDX,

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@ -71,7 +71,6 @@ const std::map<Config::System, int> system_to_ini = {
{Config::System::GFX, F_GFXCONFIG_IDX}, {Config::System::GFX, F_GFXCONFIG_IDX},
{Config::System::Logger, F_LOGGERCONFIG_IDX}, {Config::System::Logger, F_LOGGERCONFIG_IDX},
{Config::System::Debugger, F_DEBUGGERCONFIG_IDX}, {Config::System::Debugger, F_DEBUGGERCONFIG_IDX},
{Config::System::UI, F_UICONFIG_IDX},
}; };
// INI layer configuration loader // INI layer configuration loader