VideoCommon: add a pixel shader asset

This commit is contained in:
iwubcode
2023-06-29 00:56:06 -05:00
parent 61c45e8d68
commit 6ea49c6746
9 changed files with 310 additions and 0 deletions

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@ -22,6 +22,7 @@ public:
using AssetMap = std::map<std::string, std::filesystem::path>;
LoadInfo LoadTexture(const AssetID& asset_id, CustomTextureData* data) override;
LoadInfo LoadPixelShader(const AssetID& asset_id, PixelShaderData* data) override;
// Gets the latest time from amongst all the files in the asset map
TimeType GetLastAssetWriteTime(const AssetID& asset_id) const override;