DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.

DSPTool: build fix.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2995 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-04-18 14:02:34 +00:00
parent ee933cb5d4
commit 6ec5d28eda
16 changed files with 7425 additions and 4 deletions

28
Source/DSPSpy/color.h Normal file
View File

@ -0,0 +1,28 @@
#ifndef __COLOR_H__
#define __COLOR_H__
// luminance is stored twice, thus one of the lum. is
// redundant, but this way we can fill the screen.
#define COLOR_BLACK (0x00800080)
#define COLOR_MAROON (0x266A26C0)
#define COLOR_GREEN (0x4B554B4A)
#define COLOR_OLIVE (0x7140718A)
#define COLOR_NAVY (0x0EC00E75)
#define COLOR_PURPLE (0x34AA34B5)
#define COLOR_TEAL (0x59955940)
#define COLOR_GRAY (0x80808080)
#define COLOR_SILVER (0xC080C080)
#define COLOR_RED (0x4C544CFF)
#define COLOR_LIME (0x952B9515)
#define COLOR_YELLOW (0xE100E194)
#define COLOR_BLUE (0x1DFF1D6B)
#define COLOR_FUCHSIA (0x69D469EA)
#define COLOR_AQUA (0xB2ABB200)
#define COLOR_WHITE (0xFF80FF80)
#define COLOR_MONEYGREEN (0xD076D074)
#define COLOR_SKYBLUE (0xC399C36A)
#define COLOR_CREAM (0xFA79FA82)
#define COLOR_MEDGRAY (0xA082A07F)
#endif /* COLOR_H */