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Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
Fixes issue 3492.
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@ -295,6 +295,7 @@ ControllerEmu::Tilt::Tilt(const char* const _name)
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settings.push_back(new Setting(_trans("Dead Zone"), 0, 0, 50));
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settings.push_back(new Setting(_trans("Circle Stick"), 0));
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settings.push_back(new Setting(_trans("Angle"), 0.9f, 0, 180));
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}
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ControllerEmu::Cursor::Cursor(const char* const _name)
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