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https://github.com/dolphin-emu/dolphin.git
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VideoBackends:Metal: MSAA support
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@ -141,7 +141,16 @@ void Metal::VideoBackend::InitBackendInfo()
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@autoreleasepool
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{
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Util::PopulateBackendInfo(&g_Config);
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Util::PopulateBackendInfoAdapters(&g_Config, Util::GetAdapterList());
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auto adapters = Util::GetAdapterList();
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Util::PopulateBackendInfoAdapters(&g_Config, adapters);
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if (!adapters.empty())
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{
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// Use the selected adapter, or the first to fill features.
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size_t index = static_cast<size_t>(g_Config.iAdapter);
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if (index >= adapters.size())
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index = 0;
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Util::PopulateBackendInfoFeatures(&g_Config, adapters[index]);
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}
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}
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}
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@ -311,6 +311,7 @@ public:
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fragment_shader = static_cast<const Shader*>(cfg.pixel_shader);
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framebuffer.color_texture_format = cfg.framebuffer_state.color_texture_format.Value();
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framebuffer.depth_texture_format = cfg.framebuffer_state.depth_texture_format.Value();
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framebuffer.samples = cfg.framebuffer_state.samples.Value();
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blend.colorupdate = cfg.blending_state.colorupdate.Value();
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blend.alphaupdate = cfg.blending_state.alphaupdate.Value();
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if (cfg.blending_state.blendenable)
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@ -416,6 +417,7 @@ public:
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// clang-format on
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}
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FramebufferState fs = config.framebuffer_state;
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[desc setRasterSampleCount:fs.samples];
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[color0 setPixelFormat:Util::FromAbstract(fs.color_texture_format)];
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[desc setDepthAttachmentPixelFormat:Util::FromAbstract(fs.depth_texture_format)];
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if (Util::HasStencil(fs.depth_texture_format))
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@ -68,6 +68,8 @@ void Metal::Util::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsTextureQueryLevels = true;
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config->backend_info.bSupportsLodBiasInSampler = false;
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config->backend_info.bSupportsSettingObjectNames = true;
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// Metal requires multisample resolve to be done on a render pass
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config->backend_info.bSupportsPartialMultisampleResolve = false;
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}
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void Metal::Util::PopulateBackendInfoAdapters(VideoConfig* config,
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@ -201,6 +203,14 @@ void Metal::Util::PopulateBackendInfoFeatures(VideoConfig* config, id<MTLDevice>
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config->backend_info.bSupportsBPTCTextures = supports_mac1;
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config->backend_info.bSupportsFramebufferFetch = true;
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#endif
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config->backend_info.AAModes.clear();
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for (u32 i = 1; i <= 64; i <<= 1)
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{
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if ([device supportsTextureSampleCount:i])
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config->backend_info.AAModes.push_back(i);
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}
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if (char* env = getenv("MTL_UNIFIED_MEMORY"))
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g_features.unified_memory = env[0] == '1' || env[0] == 'y' || env[0] == 'Y';
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else if (@available(macOS 10.15, iOS 13.0, *))
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