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VideoBackends:Metal: MSAA support
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@ -59,6 +59,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsTextureQueryLevels = false;
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g_Config.backend_info.bSupportsLodBiasInSampler = false;
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g_Config.backend_info.bSupportsSettingObjectNames = false;
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g_Config.backend_info.bSupportsPartialMultisampleResolve = true;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.Adapters.clear();
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