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name some threads
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@ -6,6 +6,7 @@
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#include <thread>
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#include "Common/Assert.h"
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#include "Common/Logging/Log.h"
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#include "Common/Thread.h"
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namespace VideoCommon
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{
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@ -192,6 +193,8 @@ void AsyncShaderCompiler::WorkerThreadExit(void* param)
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void AsyncShaderCompiler::WorkerThreadEntryPoint(void* param)
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{
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Common::SetCurrentThreadName("AsyncShaderCompiler Worker");
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// Initialize worker thread with backend-specific method.
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if (!WorkerThreadInitWorkerThread(param))
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{
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