name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966.

This commit is contained in:
nitsuja
2011-12-30 20:22:48 -08:00
parent ba545ec1e9
commit 6f1b2d7748
5 changed files with 9 additions and 2 deletions

View File

@ -25,6 +25,8 @@
void AOSound::SoundLoop()
{
Common::SetCurrentThreadName("Audio thread - ao");
uint_32 numBytesToRender = 256;
ao_initialize();
default_driver = ao_default_driver_id();