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name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966
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@ -25,6 +25,8 @@
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void AOSound::SoundLoop()
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{
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Common::SetCurrentThreadName("Audio thread - ao");
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uint_32 numBytesToRender = 256;
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ao_initialize();
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default_driver = ao_default_driver_id();
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