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name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966
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@ -58,6 +58,8 @@ void PulseAudio::Update()
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// Called on audio thread.
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void PulseAudio::SoundLoop()
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{
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Common::SetCurrentThreadName("Audio thread - pulse");
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thread_running = PulseInit();
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while (thread_running)
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