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Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -130,8 +130,6 @@ void WiimotePadConfigDialog::UpdateGUIButtonMapping(int controller)
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m_CheckC2S[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bCircle2Square);
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m_CheckRumble[controller]->SetValue(WiiMoteEmu::PadMapping[controller].Rumble);
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m_RumbleStrength[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].RumbleStrength);
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m_TiltInvertRoll[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bRollInvert);
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m_TiltInvertPitch[controller]->SetValue(WiiMoteEmu::PadMapping[controller].bPitchInvert);
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m_TriggerType[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].triggertype);
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for (int i = 0; i < AN_CONTROLS; i++)
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@ -231,8 +229,6 @@ void WiimotePadConfigDialog::SaveButtonMapping(int controller, bool DontChangeId
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WiiMoteEmu::PadMapping[controller].bCircle2Square = m_CheckC2S[FromSlot]->IsChecked();
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WiiMoteEmu::PadMapping[controller].Rumble = m_CheckRumble[FromSlot]->IsChecked();
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WiiMoteEmu::PadMapping[controller].RumbleStrength = m_RumbleStrength[FromSlot]->GetSelection();
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WiiMoteEmu::PadMapping[controller].bRollInvert = m_TiltInvertRoll[FromSlot]->IsChecked();
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WiiMoteEmu::PadMapping[controller].bPitchInvert = m_TiltInvertPitch[FromSlot]->IsChecked();
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WiiMoteEmu::PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
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for (int i = 0; i < AN_CONTROLS; i++)
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