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Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -95,8 +95,10 @@ class WiimotePadConfigDialog : public wxDialog
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wxCheckBox *m_CheckC2S[4],
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*m_CheckRumble[4],
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*m_TiltInvertRoll[4],
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*m_TiltInvertPitch[4];
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*m_TiltRollSwing[4],
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*m_TiltPitchSwing[4],
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*m_TiltRollInvert[4],
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*m_TiltPitchInvert[4];
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wxButton *m_Close, *m_Apply, *ClickedButton,
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*m_Button_Analog[AN_CONTROLS][4],
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@ -256,8 +258,9 @@ class WiimotePadConfigDialog : public wxDialog
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IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT,
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IDC_STICK_DIAGONAL, IDC_STICK_C2S,
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IDC_TILT_INPUT,
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IDC_TILT_RANGE_ROLL, IDC_TILT_RANGE_PITCH,
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IDC_TILT_INVERT_ROLL, IDC_TILT_INVERT_PITCH,
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IDC_TILT_ROLL, IDC_TILT_ROLL_SWING,
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IDC_TILT_PITCH, IDC_TILT_PITCH_SWING,
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IDC_TILT_ROLL_INVERT, IDC_TILT_PITCH_INVERT,
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IDC_TRIGGER_TYPE,
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IDC_NUNCHUCK_STICK,
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IDC_CC_LEFT_STICK, IDC_CC_RIGHT_STICK, IDC_CC_TRIGGERS,
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