Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.

So as long as the game supports, you can toggle controller input between them on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-14 02:23:14 +00:00
parent 2d10a47c2b
commit 6f1efd4873
20 changed files with 271 additions and 208 deletions

View File

@ -95,8 +95,10 @@ class WiimotePadConfigDialog : public wxDialog
wxCheckBox *m_CheckC2S[4],
*m_CheckRumble[4],
*m_TiltInvertRoll[4],
*m_TiltInvertPitch[4];
*m_TiltRollSwing[4],
*m_TiltPitchSwing[4],
*m_TiltRollInvert[4],
*m_TiltPitchInvert[4];
wxButton *m_Close, *m_Apply, *ClickedButton,
*m_Button_Analog[AN_CONTROLS][4],
@ -256,8 +258,9 @@ class WiimotePadConfigDialog : public wxDialog
IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT,
IDC_STICK_DIAGONAL, IDC_STICK_C2S,
IDC_TILT_INPUT,
IDC_TILT_RANGE_ROLL, IDC_TILT_RANGE_PITCH,
IDC_TILT_INVERT_ROLL, IDC_TILT_INVERT_PITCH,
IDC_TILT_ROLL, IDC_TILT_ROLL_SWING,
IDC_TILT_PITCH, IDC_TILT_PITCH_SWING,
IDC_TILT_ROLL_INVERT, IDC_TILT_PITCH_INVERT,
IDC_TRIGGER_TYPE,
IDC_NUNCHUCK_STICK,
IDC_CC_LEFT_STICK, IDC_CC_RIGHT_STICK, IDC_CC_TRIGGERS,