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D3D12: Implement XFB encoding/decoding (support Real XFB)
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@ -67,7 +67,6 @@
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<ClCompile Include="ShaderCache.cpp" />
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<ClCompile Include="ShaderConstantsManager.cpp" />
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<ClCompile Include="StaticShaderCache.cpp" />
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<ClCompile Include="Television.cpp" />
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<ClCompile Include="TextureCache.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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<ClCompile Include="XFBEncoder.cpp" />
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@ -91,7 +90,6 @@
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<ClInclude Include="ShaderCache.h" />
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<ClInclude Include="ShaderConstantsManager.h" />
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<ClInclude Include="StaticShaderCache.h" />
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<ClInclude Include="Television.h" />
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<ClInclude Include="TextureCache.h" />
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<ClInclude Include="TextureEncoder.h" />
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<ClInclude Include="VertexManager.h" />
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