D3D12: Implement XFB encoding/decoding (support Real XFB)

This commit is contained in:
Stenzek
2016-03-06 18:48:35 +10:00
parent 3372bfa6ab
commit 6f3573dda8
15 changed files with 342 additions and 164 deletions

View File

@ -23,6 +23,8 @@ public:
static D3D12_SHADER_BYTECODE GetAnaglyphPixelShader();
static D3D12_SHADER_BYTECODE GetReinterpRGBA6ToRGB8PixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetReinterpRGB8ToRGBA6PixelShader(bool multisampled);
static D3D12_SHADER_BYTECODE GetXFBEncodePixelShader();
static D3D12_SHADER_BYTECODE GetXFBDecodePixelShader();
// Vertex shaders
static D3D12_SHADER_BYTECODE GetSimpleVertexShader();