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D3D12: Implement XFB encoding/decoding (support Real XFB)
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@ -23,6 +23,8 @@ public:
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static D3D12_SHADER_BYTECODE GetAnaglyphPixelShader();
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static D3D12_SHADER_BYTECODE GetReinterpRGBA6ToRGB8PixelShader(bool multisampled);
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static D3D12_SHADER_BYTECODE GetReinterpRGB8ToRGBA6PixelShader(bool multisampled);
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static D3D12_SHADER_BYTECODE GetXFBEncodePixelShader();
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static D3D12_SHADER_BYTECODE GetXFBDecodePixelShader();
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// Vertex shaders
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static D3D12_SHADER_BYTECODE GetSimpleVertexShader();
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