D3D12: Implement XFB encoding/decoding (support Real XFB)

This commit is contained in:
Stenzek
2016-03-06 18:48:35 +10:00
parent 3372bfa6ab
commit 6f3573dda8
15 changed files with 342 additions and 164 deletions

View File

@ -1,28 +1,42 @@
// Copyright 2011 Dolphin Emulator Project
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <d3d12.h>
#include <memory>
#include "VideoBackends/D3D12/D3DStreamBuffer.h"
#include "VideoBackends/D3D12/D3DTexture.h"
#include "VideoCommon/VideoCommon.h"
namespace DX12
{
class D3DTexture2D;
class XFBEncoder
{
public:
XFBEncoder();
~XFBEncoder();
void Init();
void Shutdown();
void EncodeTextureToRam(u8* dst, u32 dst_pitch, u32 dst_height,
D3DTexture2D* src_texture, const TargetRectangle& src_rect,
u32 src_width, u32 src_height, float gamma);
void Encode(u8* dst, u32 width, u32 height, const EFBRectangle& src_rect, float gamma);
void DecodeToTexture(D3DTexture2D* dst_texture, const u8* src, u32 src_width, u32 src_height);
private:
// D3D12TODO: Implement this class
D3DTexture2D* m_yuyv_texture;
ID3D12Resource* m_readback_buffer;
std::unique_ptr<D3DStreamBuffer> m_upload_buffer;
std::unique_ptr<D3DStreamBuffer> m_encode_params_buffer;
};
extern std::unique_ptr<XFBEncoder> g_xfb_encoder;
}