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D3D12: Implement XFB encoding/decoding (support Real XFB)
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@ -23,6 +23,7 @@
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#include "VideoBackends/D3D12/TextureCache.h"
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#include "VideoBackends/D3D12/VertexManager.h"
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#include "VideoBackends/D3D12/VideoBackend.h"
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#include "VideoBackends/D3D12/XFBEncoder.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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@ -179,6 +180,7 @@ void VideoBackend::Video_Prepare()
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g_texture_cache = std::make_unique<TextureCache>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_xfb_encoder = std::make_unique<XFBEncoder>();
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ShaderCache::Init();
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ShaderConstantsManager::Init();
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StaticShaderCache::Init();
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@ -228,6 +230,7 @@ void VideoBackend::Shutdown()
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StaticShaderCache::Shutdown();
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BBox::Shutdown();
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g_xfb_encoder.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_texture_cache.reset();
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