Netplay compiles on linux, please test

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3229 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-05-14 08:46:18 +00:00
parent d0653aa53a
commit 6f9a49b930
5 changed files with 25 additions and 19 deletions

View File

@ -62,7 +62,7 @@ ServerSide::ServerSide(NetPlay* netptr, sf::SocketTCP socket, int netmodel, std:
char ServerSide::GetSocket(sf::SocketTCP Socket)
{
for (char i=0; i < m_numplayers; i++)
for (int i=0; i < m_numplayers; i++)
{
if(m_client[i].socket == Socket)
return i;
@ -119,7 +119,7 @@ void *ServerSide::Entry()
else
{
unsigned char recv;
char socket_nb;
int socket_nb;
size_t recv_size;
sf::Socket::Status recv_status;
@ -147,22 +147,22 @@ void *ServerSide::Entry()
player_left.c_str()) );
// We need to adjust the struct...
for (char i = socket_nb; i < m_numplayers; i++)
for (int j = socket_nb; j < m_numplayers; j++)
{
m_client[i].socket = m_client[i+1].socket;
m_client[i].nick = m_client[i+1].nick;
m_client[i].ready = m_client[i+1].ready;
m_client[j].socket = m_client[j+1].socket;
m_client[j].nick = m_client[j+1].nick;
m_client[j].ready = m_client[j+1].ready;
}
// Send disconnected message to all
unsigned char send = 0x11;
unsigned int str_size = (int)player_left.size();
for (int i=0; i < m_numplayers ; i++)
for (int j=0; j < m_numplayers ; j++)
{
m_client[i].socket.Send((const char*)&send, 1);
m_client[i].socket.Send((const char*)&str_size, 4);
m_client[i].socket.Send(player_left.c_str(), (int)str_size + 1);
m_client[j].socket.Send((const char*)&send, 1);
m_client[j].socket.Send((const char*)&str_size, 4);
m_client[j].socket.Send(player_left.c_str(), (int)str_size + 1);
}
}
else