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Core: Get rid of calls to mem_fn in thread instantiations
These are not necessary for the same behavior.
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@ -117,7 +117,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
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is_connected = true;
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m_selector.Add(m_socket);
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m_thread = std::thread(std::mem_fn(&NetPlayClient::ThreadFunc), this);
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m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
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}
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}
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else
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