Add an ARM64 target to Visual Studio projects

This commit is contained in:
Stenzek
2019-11-26 15:31:15 +11:00
parent 5a65031611
commit 6fcb1c6c46
50 changed files with 905 additions and 91 deletions

View File

@ -1,10 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
@ -45,8 +53,9 @@
The following libs are needed since we pull in pretty much the entire
dolphin codebase.
-->
<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;rpcrt4.lib;comctl32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'=='x64'">opengl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='x64'">$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
@ -56,7 +65,9 @@
<ClCompile Include="$(ExternalsDir)gtest\src\gtest_main.cc" />
<!--Lump all of the tests (and supporting code) into one binary-->
<ClCompile Include="*.cpp" />
<ClCompile Include="*\*.cpp" />
<ClCompile Include="*\*.cpp">
<ExcludedFromBuild Condition="'$(Platform)'!='x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="*\*\*.cpp" />
</ItemGroup>
<ItemGroup>
@ -69,10 +80,10 @@
<ProjectReference Include="$(CoreDir)VideoBackends\D3D\D3D.vcxproj">
<Project>{96020103-4ba5-4fd2-b4aa-5b6d24492d4e}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj">
<ProjectReference Include="$(CoreDir)VideoBackends\OGL\OGL.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{ec1a314c-5588-4506-9c1e-2e58e5817f75}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj">
<ProjectReference Include="$(CoreDir)VideoBackends\Software\Software.vcxproj" Condition="'$(Platform)'!='ARM64'">
<Project>{a4c423aa-f57c-46c7-a172-d1a777017d29}</Project>
</ProjectReference>
<ProjectReference Include="$(CoreDir)VideoBackends\Null\Null.vcxproj">
@ -95,4 +106,4 @@
<!--This is only executed via msbuild, VS test runner automatically does this-->
<Exec Command="$(TargetPath)" />
</Target>
</Project>
</Project>