VideoCommon: simplify TextureCacheBase by comparing a xfb's hash against a newly calculated one. This fixes games like Teenage Mutant Ninja Turtles (Wii) which use oversized textures where the stride doesn't match the BytesPerRow and that resulted in a different hash algorithm being used. By not hashing the texture before, we improve performance by hashing at most once in all direct XFB lookup scenarios.

This commit is contained in:
iwubcode
2021-05-06 20:55:39 -05:00
parent 19580c3841
commit 6fd7867c56
2 changed files with 19 additions and 24 deletions

View File

@ -284,7 +284,7 @@ private:
void SetBackupConfig(const VideoConfig& config);
TCacheEntry* GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride, u64 hash);
TCacheEntry* GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride);
TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTFormat tlutfmt);