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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,6 +23,7 @@
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void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(int const_number, const float *f);
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void SetMultiPSConstant4fv(int const_number, int count, const float *f);
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// The non-API dependent parts.
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class PixelShaderManager
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