Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:21:35 +00:00
parent 52ea8a0fd1
commit 700f2ff694
44 changed files with 613 additions and 856 deletions

View File

@ -23,6 +23,7 @@
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(int const_number, const float *f);
void SetMultiPSConstant4fv(int const_number, int count, const float *f);
// The non-API dependent parts.
class PixelShaderManager