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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -78,8 +78,8 @@ struct Statistics
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// Yeah, this is unsafe, but we really don't wanna faff around allocating
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// buffers here.
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static void ToString(char *ptr);
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static void ToStringProj(char *ptr);
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static char *ToString(char *ptr);
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static char *ToStringProj(char *ptr);
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};
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extern Statistics stats;
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