Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:21:35 +00:00
parent 52ea8a0fd1
commit 700f2ff694
44 changed files with 613 additions and 856 deletions

View File

@ -121,7 +121,15 @@ struct EFBRectangle : public MathUtil::Rectangle<int>
// depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
// convert an EFBRectangle to a TargetRectangle.
struct TargetRectangle : public MathUtil::Rectangle<int>
{};
{
#ifdef _WIN32
// Only used by D3D plugin.
const RECT *AsRECT() {
// The types are binary compatible so this works.
return (const RECT *)this;
}
#endif
};
#ifdef _WIN32
#define PRIM_LOG(...) {DEBUG_LOG(VIDEO, __VA_ARGS__)}