Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:21:35 +00:00
parent 52ea8a0fd1
commit 700f2ff694
44 changed files with 613 additions and 856 deletions

View File

@ -25,7 +25,6 @@
#include "LogManager.h"
#include "GlobalControl.h"
#if defined(HAVE_WX) && HAVE_WX
#include "Debugger/Debugger.h"
GFXDebuggerDX9 *m_DebuggerFrame = NULL;
@ -54,6 +53,9 @@ GFXDebuggerDX9 *m_DebuggerFrame = NULL;
#include "VideoState.h"
#include "XFBConvert.h"
// Having to include this is TERRIBLY ugly. FIXME x100
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
#include "Utils.h"
HINSTANCE g_hInstance = NULL;
@ -174,14 +176,15 @@ void UpdateFPSDisplay(const char *text)
bool Init()
{
g_Config.Load();
g_Config.GameIniLoad();
g_Config.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
g_Config.GameIniLoad(iniFile);
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
if (initCount == 0)
{
// create the window
if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
if (!g_Config.RenderToMainframe || g_VideoInitialize.pWindowHandle == NULL) // ignore parent for this plugin
{
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, _T("Loading - Please wait."));
}