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https://github.com/dolphin-emu/dolphin.git
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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -75,9 +75,9 @@ STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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GROUPBOX "Texture &filtering",IDC_STATIC,7,7,193,50
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CONTROL "Force &bi/trilinear (may cause very small glitches)",IDC_FORCEFILTERING,
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CONTROL "Force &bi/trilinear (breaks video in several Wii games)",IDC_FORCEFILTERING,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,20,170,9
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CONTROL "Force 16x &anisotropy filtering",IDC_FORCEANISOTROPY,
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CONTROL "Enable 16x &anisotropy filtering",IDC_FORCEANISOTROPY,
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"Button",BS_AUTOCHECKBOX | WS_TABSTOP,16,35,110,10
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GROUPBOX "Texture &enhancements",IDC_STATIC,7,61,193,34
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CONTROL "Pre-&upscale:",IDC_PREUPSCALE,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,16,76,54,10
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