Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:21:35 +00:00
parent 52ea8a0fd1
commit 700f2ff694
44 changed files with 613 additions and 856 deletions

View File

@ -129,9 +129,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
int _twidth, _theight;
if (g_Config.bFullscreen)
{
if (strlen(g_Config.iFSResolution) > 1)
if (strlen(g_Config.cFSResolution) > 1)
{
sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight);
sscanf(g_Config.cFSResolution, "%dx%d", &_twidth, &_theight);
}
else // No full screen reso set, fall back to default reso
{
@ -141,9 +141,9 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
}
else // Going Windowed
{
if (strlen(g_Config.iInternalRes) > 1)
if (strlen(g_Config.cInternalRes) > 1)
{
sscanf(g_Config.iInternalRes, "%dx%d", &_twidth, &_theight);
sscanf(g_Config.cInternalRes, "%dx%d", &_twidth, &_theight);
}
else // No Window resolution set, fall back to default
{