Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:21:35 +00:00
parent 52ea8a0fd1
commit 700f2ff694
44 changed files with 613 additions and 856 deletions

View File

@ -263,7 +263,7 @@ void GLVertexFormat::EnableComponents(u32 components)
// tex
for (int i = 0; i < 8; ++i)
{
if (!g_Config.bDisableTexturing)
if (!g_ActiveConfig.bDisableTexturing)
{
if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
{
@ -283,7 +283,7 @@ void GLVertexFormat::EnableComponents(u32 components)
// Disable Lighting
// TODO - Is this a good spot for this code?
if (g_Config.bDisableLighting)
if (g_ActiveConfig.bDisableLighting)
{
for (int i = 0; i < xfregs.nNumChans; i++)
{