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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -263,7 +263,7 @@ void GLVertexFormat::EnableComponents(u32 components)
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// tex
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for (int i = 0; i < 8; ++i)
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{
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if (!g_Config.bDisableTexturing)
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if (!g_ActiveConfig.bDisableTexturing)
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{
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if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
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{
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@ -283,7 +283,7 @@ void GLVertexFormat::EnableComponents(u32 components)
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// Disable Lighting
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// TODO - Is this a good spot for this code?
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if (g_Config.bDisableLighting)
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if (g_ActiveConfig.bDisableLighting)
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{
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for (int i = 0; i < xfregs.nNumChans; i++)
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{
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