Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:21:35 +00:00
parent 52ea8a0fd1
commit 700f2ff694
44 changed files with 613 additions and 856 deletions

View File

@ -45,11 +45,11 @@ void ReloadShader()
bool ApplyShader()
{
if (s_currentShader != "User/Shaders/" + g_Config.sPostProcessingShader + ".txt")
if (s_currentShader != "User/Shaders/" + g_ActiveConfig.sPostProcessingShader + ".txt")
{
// Set immediately to prevent endless recompiles on failure.
if (!g_Config.sPostProcessingShader.empty())
s_currentShader = "User/Shaders/" + g_Config.sPostProcessingShader + ".txt";
if (!g_ActiveConfig.sPostProcessingShader.empty())
s_currentShader = "User/Shaders/" + g_ActiveConfig.sPostProcessingShader + ".txt";
else
s_currentShader.clear();