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synced 2025-07-21 05:09:34 -06:00
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -41,8 +41,7 @@ bool VertexShaderCache::s_displayCompileAlert;
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static VERTEXSHADER *pShaderLast = NULL;
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static int s_nMaxVertexInstructions;
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static float lastVSconstants[C_FOGPARAMS+8][4];
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static float GC_ALIGNED16(lastVSconstants[C_FOGPARAMS+8][4]);
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void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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{
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@ -144,7 +143,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
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const char *code = GenerateVertexShader(components, false);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_Config.iLog & CONF_SAVESHADERS && code) {
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
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static int counter = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%s/vs_%04i.txt", FULL_DUMP_DIR, counter++);
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