Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 08:21:35 +00:00
parent 52ea8a0fd1
commit 700f2ff694
44 changed files with 613 additions and 856 deletions

View File

@ -41,8 +41,7 @@ bool VertexShaderCache::s_displayCompileAlert;
static VERTEXSHADER *pShaderLast = NULL;
static int s_nMaxVertexInstructions;
static float lastVSconstants[C_FOGPARAMS+8][4];
static float GC_ALIGNED16(lastVSconstants[C_FOGPARAMS+8][4]);
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
{
@ -144,7 +143,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
const char *code = GenerateVertexShader(components, false);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_Config.iLog & CONF_SAVESHADERS && code) {
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
static int counter = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%s/vs_%04i.txt", FULL_DUMP_DIR, counter++);