mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 23:29:44 -06:00
Merge branch 'master' into primitive_restart
Conflicts: Source/Core/VideoCommon/Src/VideoConfig.h Source/Plugins/Plugin_VideoDX9/Src/main.cpp Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
This commit is contained in:
@ -1351,7 +1351,7 @@ bool PSTextureEncoder::InitDynamicMode()
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var = reflect->GetVariableByName("g_generator");
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m_generatorSlot = var->GetInterfaceSlot(0);
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INFO_LOG(VIDEO, "fetch slot %d, scaledFetch slot %d, intensity slot %d, generator slot %d",
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INFO_LOG(VIDEO, "Fetch slot %d, scaledFetch slot %d, intensity slot %d, generator slot %d",
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m_fetchSlot, m_scaledFetchSlot, m_intensitySlot, m_generatorSlot);
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// Class instances will be created at the time they are used
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|
@ -36,7 +36,7 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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{
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// TODO
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FlushOne();
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ERROR_LOG(VIDEO, "flushed query buffer early!");
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ERROR_LOG(VIDEO, "Flushed query buffer early!");
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}
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// start query
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|
@ -120,9 +120,9 @@ void InitBackendInfo()
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modes = DX11::D3D::EnumAAModes(ad);
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for (unsigned int i = 0; i < modes.size(); ++i)
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{
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if (i == 0) sprintf_s(buf, 32, "None");
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else if (modes[i].Quality) sprintf_s(buf, 32, "%d samples (quality level %d)", modes[i].Count, modes[i].Quality);
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else sprintf_s(buf, 32, "%d samples", modes[i].Count);
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if (i == 0) sprintf_s(buf, 32, _trans("None"));
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else if (modes[i].Quality) sprintf_s(buf, 32, _trans("%d samples (quality level %d)"), modes[i].Count, modes[i].Quality);
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else sprintf_s(buf, 32, _trans("%d samples"), modes[i].Count);
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g_Config.backend_info.AAModes.push_back(buf);
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}
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}
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@ -199,6 +199,7 @@
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<ClCompile Include="Src\FramebufferManager.cpp" />
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<ClCompile Include="Src\main.cpp" />
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<ClCompile Include="Src\NativeVertexFormat.cpp" />
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<ClCompile Include="Src\PerfQuery.cpp" />
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<ClCompile Include="Src\PixelShaderCache.cpp" />
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<ClCompile Include="Src\Render.cpp" />
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<ClCompile Include="Src\stdafx.cpp">
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@ -222,6 +223,7 @@
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<ClInclude Include="Src\FramebufferManager.h" />
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<ClInclude Include="Src\Globals.h" />
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<ClInclude Include="Src\main.h" />
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<ClInclude Include="Src\PerfQuery.h" />
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<ClInclude Include="Src\PixelShaderCache.h" />
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<ClInclude Include="Src\Render.h" />
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<ClInclude Include="Src\stdafx.h" />
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@ -39,6 +39,9 @@
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<ClCompile Include="Src\TextureConverter.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="Src\PerfQuery.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Src\Globals.h" />
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@ -78,6 +81,9 @@
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<ClInclude Include="Src\TextureConverter.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="Src\PerfQuery.h">
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<Filter>Render</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D">
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@ -114,9 +114,9 @@ private:
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color_surface_Format(D3DFMT_UNKNOWN), depth_surface_Format(D3DFMT_UNKNOWN),
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depth_ReadBuffer_Format(D3DFMT_UNKNOWN) {}
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LPDIRECT3DTEXTURE9 color_texture;//Texture thats contains the color data of the render target
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LPDIRECT3DTEXTURE9 color_texture;//Texture that contains the color data of the render target
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LPDIRECT3DTEXTURE9 colorRead_texture;//1 pixel texture for temporal data store
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LPDIRECT3DTEXTURE9 depth_texture;//Texture thats contains the depth data of the render target
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LPDIRECT3DTEXTURE9 depth_texture;//Texture that contains the depth data of the render target
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LPDIRECT3DTEXTURE9 depthRead_texture;//4 pixel texture for temporal data store
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LPDIRECT3DTEXTURE9 color_reinterpret_texture;//buffer used for ReinterpretPixelData
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@ -126,8 +126,8 @@ private:
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LPDIRECT3DSURFACE9 color_surface;//Color Surface
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LPDIRECT3DSURFACE9 color_ReadBuffer;//Surface 0 of colorRead_texture
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LPDIRECT3DSURFACE9 depth_ReadBuffer;//Surface 0 of depthRead_texture
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LPDIRECT3DSURFACE9 color_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
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LPDIRECT3DSURFACE9 depth_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
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LPDIRECT3DSURFACE9 color_OffScreenReadBuffer;//System memory Surface that can be locked to retrieve the data
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LPDIRECT3DSURFACE9 depth_OffScreenReadBuffer;//System memory Surface that can be locked to retrieve the data
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D3DFORMAT color_surface_Format;//Format of the color Surface
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D3DFORMAT depth_surface_Format;//Format of the Depth Surface
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|
@ -187,7 +187,7 @@ void D3DVertexFormat::SetupVertexPointers()
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if (d3d_decl)
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DX9::D3D::SetVertexDeclaration(d3d_decl);
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else
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ERROR_LOG(VIDEO, "invalid d3d decl");
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ERROR_LOG(VIDEO, "Invalid D3D decl");
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}
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} // namespace DX9
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155
Source/Plugins/Plugin_VideoDX9/Src/PerfQuery.cpp
Normal file
155
Source/Plugins/Plugin_VideoDX9/Src/PerfQuery.cpp
Normal file
@ -0,0 +1,155 @@
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#include "RenderBase.h"
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#include "D3DBase.h"
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#include "PerfQuery.h"
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namespace DX9 {
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PerfQuery::PerfQuery()
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: m_query_read_pos()
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, m_query_count()
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{
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}
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PerfQuery::~PerfQuery()
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{
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}
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void PerfQuery::CreateDeviceObjects()
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{
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for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
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{
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D3D::dev->CreateQuery(D3DQUERYTYPE_OCCLUSION, &m_query_buffer[i].query);
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}
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ResetQuery();
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}
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void PerfQuery::DestroyDeviceObjects()
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{
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for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
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{
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m_query_buffer[i].query->Release();
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}
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}
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void PerfQuery::EnableQuery(PerfQueryGroup type)
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{
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// Is this sane?
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if (m_query_count > ARRAYSIZE(m_query_buffer) / 2)
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WeakFlush();
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if (ARRAYSIZE(m_query_buffer) == m_query_count)
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{
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// TODO
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FlushOne();
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ERROR_LOG(VIDEO, "Flushed query buffer early!");
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}
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// start query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ARRAYSIZE(m_query_buffer)];
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entry.query->Issue(D3DISSUE_BEGIN);
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entry.query_type = type;
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++m_query_count;
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}
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}
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void PerfQuery::DisableQuery(PerfQueryGroup type)
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{
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// stop query
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if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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{
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auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + ARRAYSIZE(m_query_buffer)-1) % ARRAYSIZE(m_query_buffer)];
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entry.query->Issue(D3DISSUE_END);
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}
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}
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void PerfQuery::ResetQuery()
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{
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m_query_count = 0;
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std::fill_n(m_results, ARRAYSIZE(m_results), 0);
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}
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u32 PerfQuery::GetQueryResult(PerfQueryType type)
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{
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u32 result = 0;
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if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
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{
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result = m_results[PQG_ZCOMP_ZCOMPLOC];
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}
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else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
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{
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result = m_results[PQG_ZCOMP];
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}
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else if (type == PQ_BLEND_INPUT)
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{
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result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
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}
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else if (type == PQ_EFB_COPY_CLOCKS)
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{
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result = m_results[PQG_EFB_COPY_CLOCKS];
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}
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return result / 4;
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}
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void PerfQuery::FlushOne()
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{
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auto& entry = m_query_buffer[m_query_read_pos];
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DWORD result = 0;
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HRESULT hr = S_FALSE;
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while (hr != S_OK && hr != D3DERR_DEVICELOST)
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{
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// TODO: Might cause us to be stuck in an infinite loop!
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hr = entry.query->GetData(&result, sizeof(result), D3DGETDATA_FLUSH);
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}
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// NOTE: Reported pixel metrics should be referenced to native resolution
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m_results[entry.query_type] += (u32)((u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
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m_query_read_pos = (m_query_read_pos + 1) % ARRAYSIZE(m_query_buffer);
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--m_query_count;
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}
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// TODO: could selectively flush things, but I don't think that will do much
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void PerfQuery::FlushResults()
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{
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while (!IsFlushed())
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FlushOne();
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}
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void PerfQuery::WeakFlush()
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{
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while (!IsFlushed())
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{
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auto& entry = m_query_buffer[m_query_read_pos];
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DWORD result = 0;
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HRESULT hr = entry.query->GetData(&result, sizeof(result), 0);
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if (hr == S_OK)
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{
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// NOTE: Reported pixel metrics should be referenced to native resolution
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m_results[entry.query_type] += (u32)((u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
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m_query_read_pos = (m_query_read_pos + 1) % ARRAYSIZE(m_query_buffer);
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--m_query_count;
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}
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else
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{
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break;
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}
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}
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}
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bool PerfQuery::IsFlushed() const
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{
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return 0 == m_query_count;
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}
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} // namespace
|
47
Source/Plugins/Plugin_VideoDX9/Src/PerfQuery.h
Normal file
47
Source/Plugins/Plugin_VideoDX9/Src/PerfQuery.h
Normal file
@ -0,0 +1,47 @@
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#ifndef _PERFQUERY_H_
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#define _PERFQUERY_H_
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#include "PerfQueryBase.h"
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namespace DX9 {
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class PerfQuery : public PerfQueryBase
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{
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public:
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PerfQuery();
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~PerfQuery();
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|
||||
void EnableQuery(PerfQueryGroup type);
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void DisableQuery(PerfQueryGroup type);
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void ResetQuery();
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||||
u32 GetQueryResult(PerfQueryType type);
|
||||
void FlushResults();
|
||||
bool IsFlushed() const;
|
||||
void CreateDeviceObjects();
|
||||
void DestroyDeviceObjects();
|
||||
|
||||
private:
|
||||
struct ActiveQuery
|
||||
{
|
||||
IDirect3DQuery9* query;
|
||||
PerfQueryGroup query_type;
|
||||
};
|
||||
|
||||
void WeakFlush();
|
||||
// Only use when non-empty
|
||||
void FlushOne();
|
||||
|
||||
// when testing in SMS: 64 was too small, 128 was ok
|
||||
static const int PERF_QUERY_BUFFER_SIZE = 512;
|
||||
|
||||
ActiveQuery m_query_buffer[PERF_QUERY_BUFFER_SIZE];
|
||||
int m_query_read_pos;
|
||||
|
||||
// TODO: sloppy
|
||||
volatile int m_query_count;
|
||||
volatile u32 m_results[PQG_NUM_MEMBERS];
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif // _PERFQUERY_H_
|
@ -55,7 +55,7 @@
|
||||
#include "BPFunctions.h"
|
||||
#include "FPSCounter.h"
|
||||
#include "ConfigManager.h"
|
||||
|
||||
#include "PerfQuery.h"
|
||||
#include <strsafe.h>
|
||||
|
||||
|
||||
@ -68,7 +68,7 @@ static u32 s_blendMode;
|
||||
static u32 s_LastAA;
|
||||
static bool IS_AMD;
|
||||
static float m_fMaxPointSize;
|
||||
|
||||
static bool s_vsync;
|
||||
static char *st;
|
||||
|
||||
static LPDIRECT3DSURFACE9 ScreenShootMEMSurface = NULL;
|
||||
@ -88,6 +88,7 @@ void SetupDeviceObjects()
|
||||
VertexShaderCache::Init();
|
||||
PixelShaderCache::Init();
|
||||
g_vertex_manager->CreateDeviceObjects();
|
||||
((PerfQuery*)g_perf_query)->CreateDeviceObjects();
|
||||
// Texture cache will recreate themselves over time.
|
||||
}
|
||||
|
||||
@ -100,6 +101,7 @@ void TeardownDeviceObjects()
|
||||
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
|
||||
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
|
||||
delete g_framebuffer_manager;
|
||||
((PerfQuery*)g_perf_query)->DestroyDeviceObjects();
|
||||
D3D::font.Shutdown();
|
||||
TextureCache::Invalidate();
|
||||
VertexLoaderManager::Shutdown();
|
||||
@ -190,7 +192,8 @@ Renderer::Renderer()
|
||||
D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
|
||||
D3D::SetRenderState(D3DRS_POINTSCALEENABLE,false);
|
||||
m_fMaxPointSize = D3D::GetCaps().MaxPointSize;
|
||||
|
||||
// Handle VSync on/off
|
||||
s_vsync = g_ActiveConfig.IsVSync();
|
||||
}
|
||||
|
||||
Renderer::~Renderer()
|
||||
@ -452,7 +455,8 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
||||
}
|
||||
else if(type == PEEK_COLOR)
|
||||
{
|
||||
// TODO: Can't we directly StretchRect to System buf?
|
||||
// We can't directly StretchRect to System buf because is not supported by all implementations
|
||||
// this is the only safe path that works in most cases
|
||||
hr = D3D::dev->StretchRect(pEFBSurf, &RectToLock, pBufferRT, NULL, D3DTEXF_NONE);
|
||||
D3D::dev->GetRenderTargetData(pBufferRT, pSystemBuf);
|
||||
|
||||
@ -661,18 +665,18 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
||||
// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
|
||||
// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
|
||||
bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
|
||||
//bDstAlphaPass is taked in account because the ability of disabling alpha composition is
|
||||
//really usefull for debuging shader and blending errors
|
||||
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
|
||||
bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
|
||||
//bDstAlphaPass is taken into account because the ability to disable alpha composition is
|
||||
//really useful for debugging shader and blending errors
|
||||
bool use_DstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
|
||||
bool use_DualSource = use_DstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
|
||||
const D3DBLEND d3dSrcFactors[8] =
|
||||
{
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_DESTCOLOR,
|
||||
D3DBLEND_INVDESTCOLOR,
|
||||
(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
|
||||
(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
|
||||
(use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
|
||||
(use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
|
||||
(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
|
||||
(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
|
||||
};
|
||||
@ -682,8 +686,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_SRCCOLOR,
|
||||
D3DBLEND_INVSRCCOLOR,
|
||||
(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
|
||||
(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
|
||||
(use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
|
||||
(use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
|
||||
(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
|
||||
(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
|
||||
};
|
||||
@ -696,7 +700,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
||||
|
||||
bool blend_enable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable;
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, blend_enable);
|
||||
D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable);
|
||||
D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable && g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction);
|
||||
if (blend_enable)
|
||||
{
|
||||
D3DBLENDOP op = D3DBLENDOP_ADD;
|
||||
@ -711,24 +715,27 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
||||
D3D::SetRenderState(D3DRS_BLENDOP, op);
|
||||
D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[srcidx]);
|
||||
D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[dstidx]);
|
||||
if (useDualSource)
|
||||
{
|
||||
op = D3DBLENDOP_ADD;
|
||||
srcidx = GX_BL_ONE;
|
||||
dstidx = GX_BL_ZERO;
|
||||
}
|
||||
else
|
||||
if (g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction)
|
||||
{
|
||||
// we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead
|
||||
if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA;
|
||||
if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA;
|
||||
// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead
|
||||
if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA;
|
||||
if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA;
|
||||
}
|
||||
D3D::SetRenderState(D3DRS_BLENDOPALPHA, op);
|
||||
D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]);
|
||||
D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]);
|
||||
if (use_DualSource)
|
||||
{
|
||||
op = D3DBLENDOP_ADD;
|
||||
srcidx = GX_BL_ONE;
|
||||
dstidx = GX_BL_ZERO;
|
||||
}
|
||||
else
|
||||
{
|
||||
// we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead
|
||||
if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA;
|
||||
if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA;
|
||||
// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead
|
||||
if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA;
|
||||
if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA;
|
||||
}
|
||||
D3D::SetRenderState(D3DRS_BLENDOPALPHA, op);
|
||||
D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]);
|
||||
D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1034,7 +1041,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
|
||||
DLCache::ProgressiveCleanup();
|
||||
TextureCache::Cleanup();
|
||||
|
||||
// Flip/present backbuffer to frontbuffer here
|
||||
D3D::Present();
|
||||
// Enable configuration changes
|
||||
UpdateActiveConfig();
|
||||
TextureCache::OnConfigChanged(g_ActiveConfig);
|
||||
@ -1093,8 +1101,15 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
// New frame
|
||||
stats.ResetFrame();
|
||||
|
||||
// Flip/present backbuffer to frontbuffer here
|
||||
D3D::Present();
|
||||
// Handle vsync changes during execution
|
||||
if(s_vsync != g_ActiveConfig.IsVSync())
|
||||
{
|
||||
s_vsync = g_ActiveConfig.IsVSync();
|
||||
TeardownDeviceObjects();
|
||||
D3D::Reset();
|
||||
// device objects lost, so recreate all of them
|
||||
SetupDeviceObjects();
|
||||
}
|
||||
D3D::BeginFrame();
|
||||
RestoreAPIState();
|
||||
|
||||
@ -1110,14 +1125,16 @@ void Renderer::ApplyState(bool bUseDstAlpha)
|
||||
{
|
||||
if (bUseDstAlpha)
|
||||
{
|
||||
// TODO: WTF is this crap? We're enabling color writing regardless of the actual GPU state here...
|
||||
// If we get here we are sure that we are using dst alpha pass. (bpmem.dstalpha.enable)
|
||||
// Alpha write is enabled. (because bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24)
|
||||
// We must disable blend because we want to write alpha value directly to the alpha channel without modifications.
|
||||
D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
|
||||
D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
if(bpmem.zmode.testenable && bpmem.zmode.updateenable)
|
||||
{
|
||||
//This is needed to draw to the correct pixels in multi-pass algorithms
|
||||
//this avoid z-figthing and grants that you write to the same pixels
|
||||
//affected by the last pass
|
||||
// This is needed to draw to the correct pixels in multi-pass algorithms
|
||||
// to avoid z-fighting and grants that you write to the same pixels
|
||||
// affected by the last pass
|
||||
D3D::ChangeRenderState(D3DRS_ZWRITEENABLE, false);
|
||||
D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL);
|
||||
}
|
||||
@ -1310,7 +1327,7 @@ void Renderer::SetLineWidth()
|
||||
// We can't change line width in D3D unless we use ID3DXLine
|
||||
float fratio = xfregs.viewport.wd != 0 ? Renderer::EFBToScaledXf(1.f) : 1.0f;
|
||||
float psize = bpmem.lineptwidth.linesize * fratio / 6.0f;
|
||||
//little hack to compensate scalling problems in dx9 must be taken out when scalling is fixed.
|
||||
//little hack to compensate scaling problems in dx9 must be taken out when scaling is fixed.
|
||||
psize *= 2.0f;
|
||||
if (psize > m_fMaxPointSize)
|
||||
{
|
||||
|
@ -353,7 +353,7 @@ void VertexManager::vFlush()
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
ERROR_LOG(VIDEO, "Error loading texture");
|
||||
}
|
||||
}
|
||||
|
||||
@ -378,7 +378,8 @@ void VertexManager::vFlush()
|
||||
|
||||
}
|
||||
PrepareDrawBuffers(stride);
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
|
||||
if(m_buffers_count)
|
||||
{
|
||||
DrawVertexBuffer(stride);
|
||||
@ -387,7 +388,7 @@ void VertexManager::vFlush()
|
||||
{
|
||||
DrawVertexArray(stride);
|
||||
}
|
||||
|
||||
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
|
||||
if (useDstAlpha && !useDualSource)
|
||||
{
|
||||
if (!PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS, g_nativeVertexFmt->m_components))
|
||||
|
@ -57,7 +57,7 @@
|
||||
|
||||
#include "ConfigManager.h"
|
||||
#include "VideoBackend.h"
|
||||
#include "PerfQueryBase.h"
|
||||
#include "PerfQuery.h"
|
||||
|
||||
namespace DX9
|
||||
{
|
||||
@ -95,27 +95,17 @@ std::string VideoBackend::GetDisplayName()
|
||||
void InitBackendInfo()
|
||||
{
|
||||
DX9::D3D::Init();
|
||||
const int shaderModel = ((DX9::D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
|
||||
D3DCAPS9 device_caps = DX9::D3D::GetCaps();
|
||||
const int shaderModel = ((device_caps.PixelShaderVersion >> 8) & 0xFF);
|
||||
const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
|
||||
g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 : API_D3D9_SM30;
|
||||
g_Config.backend_info.bUseRGBATextures = false;
|
||||
g_Config.backend_info.bUseMinimalMipCount = true;
|
||||
g_Config.backend_info.bSupports3DVision = true;
|
||||
g_Config.backend_info.bSupportsPrimitiveRestart = false; // TODO: figure out if it does
|
||||
OSVERSIONINFO info;
|
||||
ZeroMemory(&info, sizeof(OSVERSIONINFO));
|
||||
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
|
||||
if (GetVersionEx(&info))
|
||||
{
|
||||
// dual source blending is only supported in windows 7 o newer. sorry xp users
|
||||
// we cannot test for device caps because most drivers just declare the minimun caps
|
||||
// and don't expose their support for some functionalities
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = info.dwPlatformId == VER_PLATFORM_WIN32_NT && info.dwMajorVersion > 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false;
|
||||
}
|
||||
g_Config.backend_info.bSupportsSeparateAlphaFunction = device_caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND;
|
||||
// Dual source blend disabled by default until a proper method to test for support is found
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false;
|
||||
g_Config.backend_info.bSupportsFormatReinterpretation = true;
|
||||
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
|
||||
|
||||
@ -188,9 +178,9 @@ void VideoBackend::Video_Prepare()
|
||||
|
||||
// internal interfaces
|
||||
g_vertex_manager = new VertexManager;
|
||||
g_perf_query = new PerfQuery;
|
||||
g_renderer = new Renderer;
|
||||
g_texture_cache = new TextureCache;
|
||||
g_perf_query = new PerfQueryBase;
|
||||
g_texture_cache = new TextureCache;
|
||||
// VideoCommon
|
||||
BPInit();
|
||||
Fifo_Init();
|
||||
@ -200,8 +190,7 @@ void VideoBackend::Video_Prepare()
|
||||
PixelShaderManager::Init();
|
||||
CommandProcessor::Init();
|
||||
PixelEngine::Init();
|
||||
DLCache::Init();
|
||||
|
||||
DLCache::Init();
|
||||
// Notify the core that the video backend is ready
|
||||
Host_Message(WM_USER_CREATE);
|
||||
}
|
||||
@ -229,9 +218,9 @@ void VideoBackend::Shutdown()
|
||||
// internal interfaces
|
||||
PixelShaderCache::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
delete g_perf_query;
|
||||
delete g_texture_cache;
|
||||
delete g_renderer;
|
||||
delete g_perf_query;
|
||||
delete g_vertex_manager;
|
||||
g_renderer = NULL;
|
||||
g_texture_cache = NULL;
|
||||
|
@ -147,7 +147,7 @@ void OpenGL_ReportARBProgramError()
|
||||
{
|
||||
GLint loc = 0;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
|
||||
ERROR_LOG(VIDEO, "program error at %d: ", loc);
|
||||
ERROR_LOG(VIDEO, "Program error at %d: ", loc);
|
||||
ERROR_LOG(VIDEO, "%s", (char*)pstr);
|
||||
ERROR_LOG(VIDEO, "\n");
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
|
||||
if (ARRAYSIZE(m_query_buffer) == m_query_count)
|
||||
{
|
||||
FlushOne();
|
||||
//ERROR_LOG(VIDEO, "flushed query buffer early!");
|
||||
//ERROR_LOG(VIDEO, "Flushed query buffer early!");
|
||||
}
|
||||
|
||||
// start query
|
||||
|
@ -165,7 +165,7 @@ void ApplyShader()
|
||||
std::string code;
|
||||
std::string path = File::GetUserPath(D_SHADERS_IDX) + g_ActiveConfig.sPostProcessingShader + ".txt";
|
||||
if(!File::ReadFileToString(true, path.c_str(), code)) {
|
||||
ERROR_LOG(VIDEO, "post-processing shader not found: %s", path.c_str());
|
||||
ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -123,8 +123,15 @@ void SHADER::SetProgramBindings()
|
||||
glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0");
|
||||
glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
|
||||
}
|
||||
else
|
||||
else if(g_ogl_config.eSupportedGLSLVersion > GLSL_120)
|
||||
{
|
||||
glBindFragDataLocation(glprogid, 0, "ocol0");
|
||||
}
|
||||
else
|
||||
{
|
||||
// ogl2 shaders don't need to bind output colors.
|
||||
// gl_FragColor already point to color channel
|
||||
}
|
||||
|
||||
// Need to set some attribute locations
|
||||
glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
|
||||
@ -482,31 +489,17 @@ void ProgramShaderCache::Shutdown(void)
|
||||
|
||||
void ProgramShaderCache::CreateHeader ( void )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Intel Windows driver has a issue:
|
||||
// their glsl doesn't know about the ubo extension, so we can't load it.
|
||||
// but as version 140, ubo is in core and don't have to be loaded in glsl.
|
||||
// as sandy do ogl3.1, glsl 140 is supported, so force it in this way.
|
||||
// TODO: remove this again when the issue is fixed:
|
||||
// see http://communities.intel.com/thread/36084
|
||||
bool glsl140_hack = strcmp(g_ogl_config.gl_vendor, "Intel") == 0;
|
||||
#elif __APPLE__
|
||||
// as apple doesn't support glsl130 at all, we also have to use glsl140
|
||||
bool glsl140_hack = true;
|
||||
#else
|
||||
bool glsl140_hack = false;
|
||||
#endif
|
||||
|
||||
GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
|
||||
snprintf(s_glsl_header, sizeof(s_glsl_header),
|
||||
"#version %s\n"
|
||||
"%s\n" // tex_rect
|
||||
"%s\n" // ubo
|
||||
|
||||
"\n"// A few required defines and ones that will make our lives a lot easier
|
||||
"#define ATTRIN in\n"
|
||||
"#define ATTROUT out\n"
|
||||
"#define VARYIN centroid in\n"
|
||||
"#define VARYOUT centroid out\n"
|
||||
"#define ATTRIN %s\n"
|
||||
"#define ATTROUT %s\n"
|
||||
"#define VARYIN %s\n"
|
||||
"#define VARYOUT %s\n"
|
||||
|
||||
// Silly differences
|
||||
"#define float2 vec2\n"
|
||||
@ -518,10 +511,27 @@ void ProgramShaderCache::CreateHeader ( void )
|
||||
"#define saturate(x) clamp(x, 0.0f, 1.0f)\n"
|
||||
"#define lerp(x, y, z) mix(x, y, z)\n"
|
||||
|
||||
// glsl 120 hack
|
||||
"%s\n"
|
||||
"%s\n"
|
||||
"%s\n"
|
||||
"%s\n"
|
||||
"%s\n"
|
||||
"#define COLOROUT(name) %s\n"
|
||||
|
||||
, glsl140_hack ? "140" : "130"
|
||||
, glsl140_hack ? "#define texture2DRect texture" : "#extension GL_ARB_texture_rectangle : enable"
|
||||
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && !glsl140_hack ? "#extension GL_ARB_uniform_buffer_object : enable" : "// ubo disabled"
|
||||
, v==GLSL_120 ? "120" : v==GLSL_130 ? "130" : "140"
|
||||
, v<=GLSL_130 ? "#extension GL_ARB_texture_rectangle : enable" : "#define texture2DRect texture"
|
||||
, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v!=GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
|
||||
, v==GLSL_120 ? "attribute" : "in"
|
||||
, v==GLSL_120 ? "attribute" : "out"
|
||||
, v==GLSL_120 ? "varying" : "centroid in"
|
||||
, v==GLSL_120 ? "varying" : "centroid out"
|
||||
, v==GLSL_120 ? "#define texture texture2D" : ""
|
||||
, v==GLSL_120 ? "#define round(x) floor((x)+0.5f)" : ""
|
||||
, v==GLSL_120 ? "#define out " : ""
|
||||
, v==GLSL_120 ? "#define ocol0 gl_FragColor" : ""
|
||||
, v==GLSL_120 ? "#define ocol1 gl_FragColor" : "" //TODO: implemenet dual source blend
|
||||
, v==GLSL_120 ? "" : "out vec4 name;"
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -128,9 +128,9 @@ const u8 rasters[char_count][char_height] = {
|
||||
|
||||
static const char *s_vertexShaderSrc =
|
||||
"uniform vec2 charSize;\n"
|
||||
"in vec2 rawpos;\n"
|
||||
"in vec2 tex0;\n"
|
||||
"out vec2 uv0;\n"
|
||||
"ATTRIN vec2 rawpos;\n"
|
||||
"ATTRIN vec2 tex0;\n"
|
||||
"VARYOUT vec2 uv0;\n"
|
||||
"void main(void) {\n"
|
||||
" gl_Position = vec4(rawpos,0,1);\n"
|
||||
" uv0 = tex0 * charSize;\n"
|
||||
@ -139,8 +139,8 @@ static const char *s_vertexShaderSrc =
|
||||
static const char *s_fragmentShaderSrc =
|
||||
"uniform sampler2D samp8;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec2 uv0;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"void main(void) {\n"
|
||||
" ocol0 = texture(samp8,uv0) * color;\n"
|
||||
"}\n";
|
||||
|
@ -136,6 +136,8 @@ static int s_LastMultisampleMode = 0;
|
||||
|
||||
static u32 s_blendMode;
|
||||
|
||||
static bool s_vsync;
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
static std::thread scrshotThread;
|
||||
#endif
|
||||
@ -179,7 +181,7 @@ int GetNumMSAASamples(int MSAAMode)
|
||||
|
||||
if(samples <= g_ogl_config.max_samples) return samples;
|
||||
|
||||
ERROR_LOG(VIDEO, "MSAA Bug: %d samples selected, but only %d supported by gpu.", samples, g_ogl_config.max_samples);
|
||||
ERROR_LOG(VIDEO, "MSAA Bug: %d samples selected, but only %d supported by GPU.", samples, g_ogl_config.max_samples);
|
||||
return g_ogl_config.max_samples;
|
||||
}
|
||||
|
||||
@ -203,7 +205,7 @@ int GetNumMSAACoverageSamples(int MSAAMode)
|
||||
}
|
||||
if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
|
||||
|
||||
ERROR_LOG(VIDEO, "MSAA Bug: CSAA selected, but not supported by gpu.");
|
||||
ERROR_LOG(VIDEO, "MSAA Bug: CSAA selected, but not supported by GPU.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -213,13 +215,47 @@ void ApplySSAASettings() {
|
||||
glEnable(GL_SAMPLE_SHADING_ARB);
|
||||
glMinSampleShadingARB(s_MSAASamples);
|
||||
} else {
|
||||
ERROR_LOG(VIDEO, "MSAA Bug: SSAA selected, but not supported by gpu.");
|
||||
ERROR_LOG(VIDEO, "MSAA Bug: SSAA selected, but not supported by GPU.");
|
||||
}
|
||||
} else if(g_ogl_config.bSupportSampleShading) {
|
||||
glDisable(GL_SAMPLE_SHADING_ARB);
|
||||
}
|
||||
}
|
||||
|
||||
void ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, void* userParam)
|
||||
{
|
||||
const char *s_source;
|
||||
const char *s_type;
|
||||
|
||||
switch(source)
|
||||
{
|
||||
case GL_DEBUG_SOURCE_API_ARB: s_source = "API"; break;
|
||||
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: s_source = "Window System"; break;
|
||||
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: s_source = "Shader Compiler"; break;
|
||||
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: s_source = "Third Party"; break;
|
||||
case GL_DEBUG_SOURCE_APPLICATION_ARB: s_source = "Application"; break;
|
||||
case GL_DEBUG_SOURCE_OTHER_ARB: s_source = "Other"; break;
|
||||
default: s_source = "Unknown"; break;
|
||||
}
|
||||
switch(type)
|
||||
{
|
||||
case GL_DEBUG_TYPE_ERROR_ARB: s_type = "Error"; break;
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: s_type = "Deprecated"; break;
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: s_type = "Undefined"; break;
|
||||
case GL_DEBUG_TYPE_PORTABILITY_ARB: s_type = "Portability"; break;
|
||||
case GL_DEBUG_TYPE_PERFORMANCE_ARB: s_type = "Performance"; break;
|
||||
case GL_DEBUG_TYPE_OTHER_ARB: s_type = "Other"; break;
|
||||
default: s_type = "Unknown"; break;
|
||||
}
|
||||
switch(severity)
|
||||
{
|
||||
case GL_DEBUG_SEVERITY_HIGH_ARB: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
|
||||
case GL_DEBUG_SEVERITY_LOW_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
|
||||
default: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
|
||||
}
|
||||
}
|
||||
|
||||
// Init functions
|
||||
Renderer::Renderer()
|
||||
{
|
||||
@ -251,6 +287,15 @@ Renderer::Renderer()
|
||||
ERROR_LOG(VIDEO, "glewInit() failed! Does your video card support OpenGL 2.x?");
|
||||
return; // TODO: fail
|
||||
}
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
if (GLEW_ARB_debug_output)
|
||||
{
|
||||
glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, true);
|
||||
glDebugMessageCallbackARB( ErrorCallback, NULL );
|
||||
glEnable( GL_DEBUG_OUTPUT );
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!GLEW_EXT_secondary_color)
|
||||
{
|
||||
@ -305,8 +350,32 @@ Renderer::Renderer()
|
||||
g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR);
|
||||
g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
|
||||
g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION);
|
||||
g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||
|
||||
if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10"))
|
||||
{
|
||||
ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need at least GLSL 1.20\n"
|
||||
"GPU: Does your video card support OpenGL 2.1?\n"
|
||||
"GPU: Your driver supports glsl %s", g_ogl_config.glsl_version);
|
||||
bSuccess = false;
|
||||
}
|
||||
else if(strstr(g_ogl_config.glsl_version, "1.20"))
|
||||
{
|
||||
g_ogl_config.eSupportedGLSLVersion = GLSL_120;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false; //TODO: implemenet dual source blend
|
||||
}
|
||||
else if(strstr(g_ogl_config.glsl_version, "1.30"))
|
||||
{
|
||||
g_ogl_config.eSupportedGLSLVersion = GLSL_130;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_ogl_config.eSupportedGLSLVersion = GLSL_140;
|
||||
}
|
||||
|
||||
glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples);
|
||||
if(g_ogl_config.max_samples < 1)
|
||||
g_ogl_config.max_samples = 1;
|
||||
|
||||
if(g_Config.backend_info.bSupportsGLSLUBO && (
|
||||
// hd3000 get corruption, hd4000 also and a big slowdown
|
||||
@ -319,7 +388,7 @@ Renderer::Renderer()
|
||||
!strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.1.1") )
|
||||
)) {
|
||||
g_Config.backend_info.bSupportsGLSLUBO = false;
|
||||
ERROR_LOG(VIDEO, "buggy driver detected. Disable UBO");
|
||||
ERROR_LOG(VIDEO, "Buggy driver detected. Disable UBO");
|
||||
}
|
||||
|
||||
UpdateActiveConfig();
|
||||
@ -329,7 +398,7 @@ Renderer::Renderer()
|
||||
g_ogl_config.gl_renderer,
|
||||
g_ogl_config.gl_version).c_str(), 5000);
|
||||
|
||||
OSD::AddMessage(StringFromFormat("Missing Extensions: %s%s%s%s%s%s%s%s%s",
|
||||
WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s%s",
|
||||
g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
|
||||
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer ",
|
||||
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
|
||||
@ -339,7 +408,7 @@ Renderer::Renderer()
|
||||
g_ogl_config.bSupportsGLSync ? "" : "Sync ",
|
||||
g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ",
|
||||
g_ogl_config.bSupportSampleShading ? "" : "SSAA "
|
||||
).c_str(), 5000);
|
||||
);
|
||||
|
||||
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
|
||||
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
|
||||
@ -351,8 +420,8 @@ Renderer::Renderer()
|
||||
s_backbuffer_height = (int)GLInterface->GetBackBufferHeight();
|
||||
|
||||
// Handle VSync on/off
|
||||
int swapInterval = g_ActiveConfig.IsVSync() ? 1 : 0;
|
||||
GLInterface->SwapInterval(swapInterval);
|
||||
s_vsync = g_ActiveConfig.IsVSync();
|
||||
GLInterface->SwapInterval(s_vsync);
|
||||
|
||||
// check the max texture width and height
|
||||
GLint max_texture_size;
|
||||
@ -442,15 +511,15 @@ void Renderer::Init()
|
||||
s_pfont = new RasterFont();
|
||||
|
||||
ProgramShaderCache::CompileShader(s_ShowEFBCopyRegions,
|
||||
"in vec2 rawpos;\n"
|
||||
"in vec3 color0;\n"
|
||||
"out vec4 c;\n"
|
||||
"ATTRIN vec2 rawpos;\n"
|
||||
"ATTRIN vec3 color0;\n"
|
||||
"VARYOUT vec4 c;\n"
|
||||
"void main(void) {\n"
|
||||
" gl_Position = vec4(rawpos,0,1);\n"
|
||||
" c = vec4(color0, 1.0);\n"
|
||||
"}\n",
|
||||
"in vec4 c;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec4 c;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"void main(void) {\n"
|
||||
" ocol0 = c;\n"
|
||||
"}\n");
|
||||
@ -1343,7 +1412,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
GLInterface->SwapInterval(g_ActiveConfig.IsVSync() ? 1 : 0);
|
||||
if(s_vsync != g_ActiveConfig.IsVSync())
|
||||
{
|
||||
s_vsync = g_ActiveConfig.IsVSync();
|
||||
GLInterface->SwapInterval(s_vsync);
|
||||
}
|
||||
|
||||
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
|
||||
DLCache::ProgressiveCleanup();
|
||||
|
@ -9,6 +9,12 @@ namespace OGL
|
||||
|
||||
void ClearEFBCache();
|
||||
|
||||
enum GLSL_VERSION {
|
||||
GLSL_120,
|
||||
GLSL_130,
|
||||
GLSL_140 // and above
|
||||
};
|
||||
|
||||
// ogl-only config, so not in VideoConfig.h
|
||||
extern struct VideoConfig {
|
||||
bool bSupportsGLSLCache;
|
||||
@ -17,10 +23,12 @@ extern struct VideoConfig {
|
||||
bool bSupportsGLBaseVertex;
|
||||
bool bSupportCoverageMSAA;
|
||||
bool bSupportSampleShading;
|
||||
GLSL_VERSION eSupportedGLSLVersion;
|
||||
|
||||
const char *gl_vendor;
|
||||
const char *gl_renderer;
|
||||
const char* gl_version;
|
||||
const char* glsl_version;
|
||||
|
||||
s32 max_samples;
|
||||
} g_ogl_config;
|
||||
|
@ -141,7 +141,7 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
|
||||
memcpy(pointer, data, size);
|
||||
glUnmapBuffer(m_buffertype);
|
||||
} else {
|
||||
ERROR_LOG(VIDEO, "buffer mapping failed");
|
||||
ERROR_LOG(VIDEO, "Buffer mapping failed");
|
||||
}
|
||||
break;
|
||||
case PINNED_MEMORY:
|
||||
@ -192,7 +192,7 @@ void StreamBuffer::Init()
|
||||
|
||||
// on error, switch to another backend. some old catalyst seems to have broken pinned memory support
|
||||
if(glGetError() != GL_NO_ERROR) {
|
||||
ERROR_LOG(VIDEO, "pinned memory detected, but not working. Please report this: %s, %s, %s", g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version);
|
||||
ERROR_LOG(VIDEO, "Pinned memory detected, but not working. Please report this: %s, %s, %s", g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version);
|
||||
Shutdown();
|
||||
m_uploadtype = MAP_AND_SYNC;
|
||||
Init();
|
||||
@ -204,7 +204,7 @@ void StreamBuffer::Init()
|
||||
pointer = (u8*)glMapBuffer(m_buffertype, GL_WRITE_ONLY);
|
||||
glUnmapBuffer(m_buffertype);
|
||||
if(!pointer)
|
||||
ERROR_LOG(VIDEO, "buffer allocation failed");
|
||||
ERROR_LOG(VIDEO, "Buffer allocation failed");
|
||||
|
||||
case STREAM_DETECT:
|
||||
case DETECT_MASK: // Just to shutup warnings
|
||||
|
@ -74,8 +74,6 @@ struct VBOCache {
|
||||
};
|
||||
static std::map<u64,VBOCache> s_VBO;
|
||||
|
||||
static u32 s_TempFramebuffer = 0;
|
||||
|
||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level)
|
||||
{
|
||||
int width = std::max(virtual_width >> level, 1);
|
||||
@ -107,12 +105,20 @@ TextureCache::TCacheEntry::~TCacheEntry()
|
||||
glDeleteTextures(1, &texture);
|
||||
texture = 0;
|
||||
}
|
||||
|
||||
if (framebuffer)
|
||||
{
|
||||
glDeleteFramebuffers(1, &framebuffer);
|
||||
framebuffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntry::TCacheEntry()
|
||||
{
|
||||
glGenTextures(1, &texture);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
framebuffer = 0;
|
||||
}
|
||||
|
||||
void TextureCache::TCacheEntry::Bind(unsigned int stage)
|
||||
@ -268,9 +274,13 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
|
||||
entry->m_tex_levels = 1;
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, scaled_tex_w, scaled_tex_h, 0, gl_format, gl_type, NULL);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glGenFramebuffers(1, &entry->framebuffer);
|
||||
FramebufferManager::SetFramebuffer(entry->framebuffer);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, entry->texture, 0);
|
||||
GL_REPORT_FBO_ERROR();
|
||||
|
||||
SetStage();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
@ -290,17 +300,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
FramebufferManager::ResolveAndGetDepthTarget(srcRect) :
|
||||
FramebufferManager::ResolveAndGetRenderTarget(srcRect);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
if (s_TempFramebuffer == 0)
|
||||
glGenFramebuffers(1, (GLuint*)&s_TempFramebuffer);
|
||||
FramebufferManager::SetFramebuffer(framebuffer);
|
||||
|
||||
FramebufferManager::SetFramebuffer(s_TempFramebuffer);
|
||||
// Bind texture to temporary framebuffer
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
|
||||
GL_REPORT_FBO_ERROR();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0+9);
|
||||
@ -371,9 +376,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// Unbind texture from temporary framebuffer
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
|
||||
if (false == g_ActiveConfig.bCopyEFBToTexture)
|
||||
@ -419,8 +421,8 @@ TextureCache::TextureCache()
|
||||
const char *pColorMatrixProg =
|
||||
"uniform sampler2DRect samp9;\n"
|
||||
"uniform vec4 colmat[7];\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec2 uv0;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"\n"
|
||||
"void main(){\n"
|
||||
" vec4 texcol = texture2DRect(samp9, uv0);\n"
|
||||
@ -431,8 +433,8 @@ TextureCache::TextureCache()
|
||||
const char *pDepthMatrixProg =
|
||||
"uniform sampler2DRect samp9;\n"
|
||||
"uniform vec4 colmat[5];\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec2 uv0;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"\n"
|
||||
"void main(){\n"
|
||||
" vec4 texcol = texture2DRect(samp9, uv0);\n"
|
||||
@ -443,9 +445,9 @@ TextureCache::TextureCache()
|
||||
|
||||
|
||||
const char *VProgram =
|
||||
"in vec2 rawpos;\n"
|
||||
"in vec2 tex0;\n"
|
||||
"out vec2 uv0;\n"
|
||||
"ATTRIN vec2 rawpos;\n"
|
||||
"ATTRIN vec2 tex0;\n"
|
||||
"VARYOUT vec2 uv0;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" uv0 = tex0;\n"
|
||||
@ -477,12 +479,6 @@ TextureCache::~TextureCache()
|
||||
glDeleteVertexArrays(1, &it->second.vao);
|
||||
}
|
||||
s_VBO.clear();
|
||||
|
||||
if (s_TempFramebuffer)
|
||||
{
|
||||
glDeleteFramebuffers(1, (GLuint*)&s_TempFramebuffer);
|
||||
s_TempFramebuffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::DisableStage(unsigned int stage)
|
||||
|
@ -41,6 +41,7 @@ private:
|
||||
struct TCacheEntry : TCacheEntryBase
|
||||
{
|
||||
GLuint texture;
|
||||
GLuint framebuffer;
|
||||
|
||||
PC_TexFormat pcfmt;
|
||||
|
||||
|
@ -66,9 +66,9 @@ static int s_cached_srcWidth = 0;
|
||||
static int s_cached_srcHeight = 0;
|
||||
|
||||
static const char *VProgram =
|
||||
"in vec2 rawpos;\n"
|
||||
"in vec2 tex0;\n"
|
||||
"out vec2 uv0;\n"
|
||||
"ATTRIN vec2 rawpos;\n"
|
||||
"ATTRIN vec2 tex0;\n"
|
||||
"VARYOUT vec2 uv0;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" uv0 = tex0;\n"
|
||||
@ -80,8 +80,8 @@ void CreatePrograms()
|
||||
// Output is BGRA because that is slightly faster than RGBA.
|
||||
const char *FProgramRgbToYuyv =
|
||||
"uniform sampler2DRect samp9;\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec2 uv0;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec3 c0 = texture2DRect(samp9, uv0).rgb;\n"
|
||||
@ -96,8 +96,8 @@ void CreatePrograms()
|
||||
|
||||
const char *FProgramYuyvToRgb =
|
||||
"uniform sampler2DRect samp9;\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec2 uv0;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec4 c0 = texture2DRect(samp9, uv0).rgba;\n"
|
||||
|
@ -234,7 +234,7 @@ void VertexManager::vFlush()
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
ERROR_LOG(VIDEO, "Error loading texture");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,7 +141,7 @@ void InitBackendInfo()
|
||||
g_Config.backend_info.bSupportsPixelLighting = true;
|
||||
|
||||
// aamodes
|
||||
const char* caamodes[] = {"None", "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
|
||||
const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
|
||||
g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
|
||||
|
||||
// pp shaders
|
||||
|
@ -10,7 +10,6 @@ set(SRCS Src/BPMemLoader.cpp
|
||||
Src/OpcodeDecoder.cpp
|
||||
Src/SWPixelEngine.cpp
|
||||
Src/Rasterizer.cpp
|
||||
Src/RasterFont.cpp
|
||||
Src/SWRenderer.cpp
|
||||
Src/SetupUnit.cpp
|
||||
Src/SWStatistics.cpp
|
||||
@ -37,11 +36,11 @@ if(USE_EGL)
|
||||
endif()
|
||||
|
||||
if(USE_GLES)
|
||||
set(SRCS ${SRCS}
|
||||
../Plugin_VideoOGL/Src/GLUtil.cpp)
|
||||
set(SRCS ${SRCS} ../Plugin_VideoOGL/Src/GLUtil.cpp)
|
||||
set(LIBS ${LIBS}
|
||||
GLESv2)
|
||||
else()
|
||||
set(SRCS ${SRCS} Src/RasterFont.cpp)
|
||||
set(LIBS ${LIBS}
|
||||
GLEW
|
||||
${OPENGL_LIBRARIES})
|
||||
|
@ -117,7 +117,7 @@ void SWRenderer::DrawDebugText()
|
||||
if (g_SWVideoConfig.bShowStats)
|
||||
{
|
||||
p+=sprintf(p,"Objects: %i\n",swstats.thisFrame.numDrawnObjects);
|
||||
p+=sprintf(p,"Primatives: %i\n",swstats.thisFrame.numPrimatives);
|
||||
p+=sprintf(p,"Primitives: %i\n",swstats.thisFrame.numPrimatives);
|
||||
p+=sprintf(p,"Vertices Loaded: %i\n",swstats.thisFrame.numVerticesLoaded);
|
||||
|
||||
p+=sprintf(p,"Triangles Input: %i\n",swstats.thisFrame.numTrianglesIn);
|
||||
|
@ -238,7 +238,7 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
|
||||
const int elements = tcElements[i];
|
||||
_assert_msg_(VIDEO, NOT_PRESENT <= desc && desc <= INDEX16, "Invalid texture coordinates description!\n(desc = %d)", desc);
|
||||
_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
|
||||
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elemnts!\n(elements = %d)", elements);
|
||||
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
|
||||
|
||||
m_texCoordLoader[i] = VertexLoader_TextCoord::GetFunction(desc, format, elements);
|
||||
m_VertexSize += VertexLoader_TextCoord::GetSize(desc, format, elements);
|
||||
|
@ -47,7 +47,6 @@ SWVideoConfig::SWVideoConfig()
|
||||
|
||||
void SWVideoConfig::Load(const char* ini_file)
|
||||
{
|
||||
std::string temp;
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
|
||||
|
@ -698,9 +698,13 @@ void Tev::Draw()
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// convert to 8 bits per component
|
||||
u8 output[4] = {(u8)Reg[0][ALP_C], (u8)Reg[0][BLU_C], (u8)Reg[0][GRN_C], (u8)Reg[0][RED_C]};
|
||||
|
||||
// convert to 8 bits per component
|
||||
// the results of the last tev stage are put onto the screen,
|
||||
// regardless of the used destination register - TODO: Verify!
|
||||
u32 color_index = bpmem.combiners[bpmem.genMode.numtevstages].colorC.dest;
|
||||
u32 alpha_index = bpmem.combiners[bpmem.genMode.numtevstages].alphaC.dest;
|
||||
u8 output[4] = {(u8)Reg[alpha_index][ALP_C], (u8)Reg[color_index][BLU_C], (u8)Reg[color_index][GRN_C], (u8)Reg[color_index][RED_C]};
|
||||
|
||||
if (!TevAlphaTest(output[ALP_C]))
|
||||
return;
|
||||
|
Reference in New Issue
Block a user