Merge branch 'master' into primitive_restart

Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Plugins/Plugin_VideoDX9/Src/main.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
This commit is contained in:
degasus
2013-04-08 15:57:51 +02:00
334 changed files with 21473 additions and 18765 deletions

View File

@ -199,6 +199,7 @@
<ClCompile Include="Src\FramebufferManager.cpp" />
<ClCompile Include="Src\main.cpp" />
<ClCompile Include="Src\NativeVertexFormat.cpp" />
<ClCompile Include="Src\PerfQuery.cpp" />
<ClCompile Include="Src\PixelShaderCache.cpp" />
<ClCompile Include="Src\Render.cpp" />
<ClCompile Include="Src\stdafx.cpp">
@ -222,6 +223,7 @@
<ClInclude Include="Src\FramebufferManager.h" />
<ClInclude Include="Src\Globals.h" />
<ClInclude Include="Src\main.h" />
<ClInclude Include="Src\PerfQuery.h" />
<ClInclude Include="Src\PixelShaderCache.h" />
<ClInclude Include="Src\Render.h" />
<ClInclude Include="Src\stdafx.h" />

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@ -39,6 +39,9 @@
<ClCompile Include="Src\TextureConverter.cpp">
<Filter>D3D</Filter>
</ClCompile>
<ClCompile Include="Src\PerfQuery.cpp">
<Filter>Render</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\Globals.h" />
@ -78,6 +81,9 @@
<ClInclude Include="Src\TextureConverter.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="Src\PerfQuery.h">
<Filter>Render</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D">

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@ -114,9 +114,9 @@ private:
color_surface_Format(D3DFMT_UNKNOWN), depth_surface_Format(D3DFMT_UNKNOWN),
depth_ReadBuffer_Format(D3DFMT_UNKNOWN) {}
LPDIRECT3DTEXTURE9 color_texture;//Texture thats contains the color data of the render target
LPDIRECT3DTEXTURE9 color_texture;//Texture that contains the color data of the render target
LPDIRECT3DTEXTURE9 colorRead_texture;//1 pixel texture for temporal data store
LPDIRECT3DTEXTURE9 depth_texture;//Texture thats contains the depth data of the render target
LPDIRECT3DTEXTURE9 depth_texture;//Texture that contains the depth data of the render target
LPDIRECT3DTEXTURE9 depthRead_texture;//4 pixel texture for temporal data store
LPDIRECT3DTEXTURE9 color_reinterpret_texture;//buffer used for ReinterpretPixelData
@ -126,8 +126,8 @@ private:
LPDIRECT3DSURFACE9 color_surface;//Color Surface
LPDIRECT3DSURFACE9 color_ReadBuffer;//Surface 0 of colorRead_texture
LPDIRECT3DSURFACE9 depth_ReadBuffer;//Surface 0 of depthRead_texture
LPDIRECT3DSURFACE9 color_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
LPDIRECT3DSURFACE9 depth_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
LPDIRECT3DSURFACE9 color_OffScreenReadBuffer;//System memory Surface that can be locked to retrieve the data
LPDIRECT3DSURFACE9 depth_OffScreenReadBuffer;//System memory Surface that can be locked to retrieve the data
D3DFORMAT color_surface_Format;//Format of the color Surface
D3DFORMAT depth_surface_Format;//Format of the Depth Surface

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@ -187,7 +187,7 @@ void D3DVertexFormat::SetupVertexPointers()
if (d3d_decl)
DX9::D3D::SetVertexDeclaration(d3d_decl);
else
ERROR_LOG(VIDEO, "invalid d3d decl");
ERROR_LOG(VIDEO, "Invalid D3D decl");
}
} // namespace DX9

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@ -0,0 +1,155 @@
#include "RenderBase.h"
#include "D3DBase.h"
#include "PerfQuery.h"
namespace DX9 {
PerfQuery::PerfQuery()
: m_query_read_pos()
, m_query_count()
{
}
PerfQuery::~PerfQuery()
{
}
void PerfQuery::CreateDeviceObjects()
{
for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
{
D3D::dev->CreateQuery(D3DQUERYTYPE_OCCLUSION, &m_query_buffer[i].query);
}
ResetQuery();
}
void PerfQuery::DestroyDeviceObjects()
{
for (int i = 0; i != ARRAYSIZE(m_query_buffer); ++i)
{
m_query_buffer[i].query->Release();
}
}
void PerfQuery::EnableQuery(PerfQueryGroup type)
{
// Is this sane?
if (m_query_count > ARRAYSIZE(m_query_buffer) / 2)
WeakFlush();
if (ARRAYSIZE(m_query_buffer) == m_query_count)
{
// TODO
FlushOne();
ERROR_LOG(VIDEO, "Flushed query buffer early!");
}
// start query
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
auto& entry = m_query_buffer[(m_query_read_pos + m_query_count) % ARRAYSIZE(m_query_buffer)];
entry.query->Issue(D3DISSUE_BEGIN);
entry.query_type = type;
++m_query_count;
}
}
void PerfQuery::DisableQuery(PerfQueryGroup type)
{
// stop query
if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
{
auto& entry = m_query_buffer[(m_query_read_pos + m_query_count + ARRAYSIZE(m_query_buffer)-1) % ARRAYSIZE(m_query_buffer)];
entry.query->Issue(D3DISSUE_END);
}
}
void PerfQuery::ResetQuery()
{
m_query_count = 0;
std::fill_n(m_results, ARRAYSIZE(m_results), 0);
}
u32 PerfQuery::GetQueryResult(PerfQueryType type)
{
u32 result = 0;
if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
{
result = m_results[PQG_ZCOMP_ZCOMPLOC];
}
else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
{
result = m_results[PQG_ZCOMP];
}
else if (type == PQ_BLEND_INPUT)
{
result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
}
else if (type == PQ_EFB_COPY_CLOCKS)
{
result = m_results[PQG_EFB_COPY_CLOCKS];
}
return result / 4;
}
void PerfQuery::FlushOne()
{
auto& entry = m_query_buffer[m_query_read_pos];
DWORD result = 0;
HRESULT hr = S_FALSE;
while (hr != S_OK && hr != D3DERR_DEVICELOST)
{
// TODO: Might cause us to be stuck in an infinite loop!
hr = entry.query->GetData(&result, sizeof(result), D3DGETDATA_FLUSH);
}
// NOTE: Reported pixel metrics should be referenced to native resolution
m_results[entry.query_type] += (u32)((u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
m_query_read_pos = (m_query_read_pos + 1) % ARRAYSIZE(m_query_buffer);
--m_query_count;
}
// TODO: could selectively flush things, but I don't think that will do much
void PerfQuery::FlushResults()
{
while (!IsFlushed())
FlushOne();
}
void PerfQuery::WeakFlush()
{
while (!IsFlushed())
{
auto& entry = m_query_buffer[m_query_read_pos];
DWORD result = 0;
HRESULT hr = entry.query->GetData(&result, sizeof(result), 0);
if (hr == S_OK)
{
// NOTE: Reported pixel metrics should be referenced to native resolution
m_results[entry.query_type] += (u32)((u64)result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
m_query_read_pos = (m_query_read_pos + 1) % ARRAYSIZE(m_query_buffer);
--m_query_count;
}
else
{
break;
}
}
}
bool PerfQuery::IsFlushed() const
{
return 0 == m_query_count;
}
} // namespace

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@ -0,0 +1,47 @@
#ifndef _PERFQUERY_H_
#define _PERFQUERY_H_
#include "PerfQueryBase.h"
namespace DX9 {
class PerfQuery : public PerfQueryBase
{
public:
PerfQuery();
~PerfQuery();
void EnableQuery(PerfQueryGroup type);
void DisableQuery(PerfQueryGroup type);
void ResetQuery();
u32 GetQueryResult(PerfQueryType type);
void FlushResults();
bool IsFlushed() const;
void CreateDeviceObjects();
void DestroyDeviceObjects();
private:
struct ActiveQuery
{
IDirect3DQuery9* query;
PerfQueryGroup query_type;
};
void WeakFlush();
// Only use when non-empty
void FlushOne();
// when testing in SMS: 64 was too small, 128 was ok
static const int PERF_QUERY_BUFFER_SIZE = 512;
ActiveQuery m_query_buffer[PERF_QUERY_BUFFER_SIZE];
int m_query_read_pos;
// TODO: sloppy
volatile int m_query_count;
volatile u32 m_results[PQG_NUM_MEMBERS];
};
} // namespace
#endif // _PERFQUERY_H_

View File

@ -55,7 +55,7 @@
#include "BPFunctions.h"
#include "FPSCounter.h"
#include "ConfigManager.h"
#include "PerfQuery.h"
#include <strsafe.h>
@ -68,7 +68,7 @@ static u32 s_blendMode;
static u32 s_LastAA;
static bool IS_AMD;
static float m_fMaxPointSize;
static bool s_vsync;
static char *st;
static LPDIRECT3DSURFACE9 ScreenShootMEMSurface = NULL;
@ -88,6 +88,7 @@ void SetupDeviceObjects()
VertexShaderCache::Init();
PixelShaderCache::Init();
g_vertex_manager->CreateDeviceObjects();
((PerfQuery*)g_perf_query)->CreateDeviceObjects();
// Texture cache will recreate themselves over time.
}
@ -100,6 +101,7 @@ void TeardownDeviceObjects()
D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
delete g_framebuffer_manager;
((PerfQuery*)g_perf_query)->DestroyDeviceObjects();
D3D::font.Shutdown();
TextureCache::Invalidate();
VertexLoaderManager::Shutdown();
@ -190,7 +192,8 @@ Renderer::Renderer()
D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
D3D::SetRenderState(D3DRS_POINTSCALEENABLE,false);
m_fMaxPointSize = D3D::GetCaps().MaxPointSize;
// Handle VSync on/off
s_vsync = g_ActiveConfig.IsVSync();
}
Renderer::~Renderer()
@ -452,7 +455,8 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
}
else if(type == PEEK_COLOR)
{
// TODO: Can't we directly StretchRect to System buf?
// We can't directly StretchRect to System buf because is not supported by all implementations
// this is the only safe path that works in most cases
hr = D3D::dev->StretchRect(pEFBSurf, &RectToLock, pBufferRT, NULL, D3DTEXF_NONE);
D3D::dev->GetRenderTargetData(pBufferRT, pSystemBuf);
@ -661,18 +665,18 @@ void Renderer::SetBlendMode(bool forceUpdate)
// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
//bDstAlphaPass is taked in account because the ability of disabling alpha composition is
//really usefull for debuging shader and blending errors
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
//bDstAlphaPass is taken into account because the ability to disable alpha composition is
//really useful for debugging shader and blending errors
bool use_DstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && target_has_alpha;
bool use_DualSource = use_DstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
const D3DBLEND d3dSrcFactors[8] =
{
D3DBLEND_ZERO,
D3DBLEND_ONE,
D3DBLEND_DESTCOLOR,
D3DBLEND_INVDESTCOLOR,
(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
(use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
(use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
};
@ -682,8 +686,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
D3DBLEND_ONE,
D3DBLEND_SRCCOLOR,
D3DBLEND_INVSRCCOLOR,
(useDualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
(useDualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
(use_DualSource) ? D3DBLEND_SRCCOLOR2 : D3DBLEND_SRCALPHA,
(use_DualSource) ? D3DBLEND_INVSRCCOLOR2 : D3DBLEND_INVSRCALPHA,
(target_has_alpha) ? D3DBLEND_DESTALPHA : D3DBLEND_ONE,
(target_has_alpha) ? D3DBLEND_INVDESTALPHA : D3DBLEND_ZERO
};
@ -696,7 +700,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
bool blend_enable = bpmem.blendmode.subtract || bpmem.blendmode.blendenable;
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, blend_enable);
D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable);
D3D::SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, blend_enable && g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction);
if (blend_enable)
{
D3DBLENDOP op = D3DBLENDOP_ADD;
@ -711,24 +715,27 @@ void Renderer::SetBlendMode(bool forceUpdate)
D3D::SetRenderState(D3DRS_BLENDOP, op);
D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[srcidx]);
D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[dstidx]);
if (useDualSource)
{
op = D3DBLENDOP_ADD;
srcidx = GX_BL_ONE;
dstidx = GX_BL_ZERO;
}
else
if (g_ActiveConfig.backend_info.bSupportsSeparateAlphaFunction)
{
// we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead
if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA;
if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA;
// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead
if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA;
if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA;
}
D3D::SetRenderState(D3DRS_BLENDOPALPHA, op);
D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]);
D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]);
if (use_DualSource)
{
op = D3DBLENDOP_ADD;
srcidx = GX_BL_ONE;
dstidx = GX_BL_ZERO;
}
else
{
// we can't use D3DBLEND_DESTCOLOR or D3DBLEND_INVDESTCOLOR for source in alpha channel so use their alpha equivalent instead
if (srcidx == GX_BL_DSTCLR) srcidx = GX_BL_DSTALPHA;
if (srcidx == GX_BL_INVDSTCLR) srcidx = GX_BL_INVDSTALPHA;
// we can't use D3DBLEND_SRCCOLOR or D3DBLEND_INVSRCCOLOR for destination in alpha channel so use their alpha equivalent instead
if (dstidx == GX_BL_SRCCLR) dstidx = GX_BL_SRCALPHA;
if (dstidx == GX_BL_INVSRCCLR) dstidx = GX_BL_INVSRCALPHA;
}
D3D::SetRenderState(D3DRS_BLENDOPALPHA, op);
D3D::SetRenderState(D3DRS_SRCBLENDALPHA, d3dSrcFactors[srcidx]);
D3D::SetRenderState(D3DRS_DESTBLENDALPHA, d3dDestFactors[dstidx]);
}
}
}
@ -1034,7 +1041,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
DLCache::ProgressiveCleanup();
TextureCache::Cleanup();
// Flip/present backbuffer to frontbuffer here
D3D::Present();
// Enable configuration changes
UpdateActiveConfig();
TextureCache::OnConfigChanged(g_ActiveConfig);
@ -1093,8 +1101,15 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// New frame
stats.ResetFrame();
// Flip/present backbuffer to frontbuffer here
D3D::Present();
// Handle vsync changes during execution
if(s_vsync != g_ActiveConfig.IsVSync())
{
s_vsync = g_ActiveConfig.IsVSync();
TeardownDeviceObjects();
D3D::Reset();
// device objects lost, so recreate all of them
SetupDeviceObjects();
}
D3D::BeginFrame();
RestoreAPIState();
@ -1110,14 +1125,16 @@ void Renderer::ApplyState(bool bUseDstAlpha)
{
if (bUseDstAlpha)
{
// TODO: WTF is this crap? We're enabling color writing regardless of the actual GPU state here...
// If we get here we are sure that we are using dst alpha pass. (bpmem.dstalpha.enable)
// Alpha write is enabled. (because bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24)
// We must disable blend because we want to write alpha value directly to the alpha channel without modifications.
D3D::ChangeRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
if(bpmem.zmode.testenable && bpmem.zmode.updateenable)
{
//This is needed to draw to the correct pixels in multi-pass algorithms
//this avoid z-figthing and grants that you write to the same pixels
//affected by the last pass
// This is needed to draw to the correct pixels in multi-pass algorithms
// to avoid z-fighting and grants that you write to the same pixels
// affected by the last pass
D3D::ChangeRenderState(D3DRS_ZWRITEENABLE, false);
D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL);
}
@ -1310,7 +1327,7 @@ void Renderer::SetLineWidth()
// We can't change line width in D3D unless we use ID3DXLine
float fratio = xfregs.viewport.wd != 0 ? Renderer::EFBToScaledXf(1.f) : 1.0f;
float psize = bpmem.lineptwidth.linesize * fratio / 6.0f;
//little hack to compensate scalling problems in dx9 must be taken out when scalling is fixed.
//little hack to compensate scaling problems in dx9 must be taken out when scaling is fixed.
psize *= 2.0f;
if (psize > m_fMaxPointSize)
{

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@ -353,7 +353,7 @@ void VertexManager::vFlush()
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
}
else
ERROR_LOG(VIDEO, "error loading texture");
ERROR_LOG(VIDEO, "Error loading texture");
}
}
@ -378,7 +378,8 @@ void VertexManager::vFlush()
}
PrepareDrawBuffers(stride);
g_nativeVertexFmt->SetupVertexPointers();
g_nativeVertexFmt->SetupVertexPointers();
g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
if(m_buffers_count)
{
DrawVertexBuffer(stride);
@ -387,7 +388,7 @@ void VertexManager::vFlush()
{
DrawVertexArray(stride);
}
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
if (useDstAlpha && !useDualSource)
{
if (!PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS, g_nativeVertexFmt->m_components))

View File

@ -57,7 +57,7 @@
#include "ConfigManager.h"
#include "VideoBackend.h"
#include "PerfQueryBase.h"
#include "PerfQuery.h"
namespace DX9
{
@ -95,27 +95,17 @@ std::string VideoBackend::GetDisplayName()
void InitBackendInfo()
{
DX9::D3D::Init();
const int shaderModel = ((DX9::D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
D3DCAPS9 device_caps = DX9::D3D::GetCaps();
const int shaderModel = ((device_caps.PixelShaderVersion >> 8) & 0xFF);
const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 : API_D3D9_SM30;
g_Config.backend_info.bUseRGBATextures = false;
g_Config.backend_info.bUseMinimalMipCount = true;
g_Config.backend_info.bSupports3DVision = true;
g_Config.backend_info.bSupportsPrimitiveRestart = false; // TODO: figure out if it does
OSVERSIONINFO info;
ZeroMemory(&info, sizeof(OSVERSIONINFO));
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
if (GetVersionEx(&info))
{
// dual source blending is only supported in windows 7 o newer. sorry xp users
// we cannot test for device caps because most drivers just declare the minimun caps
// and don't expose their support for some functionalities
g_Config.backend_info.bSupportsDualSourceBlend = info.dwPlatformId == VER_PLATFORM_WIN32_NT && info.dwMajorVersion > 5;
}
else
{
g_Config.backend_info.bSupportsDualSourceBlend = false;
}
g_Config.backend_info.bSupportsSeparateAlphaFunction = device_caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND;
// Dual source blend disabled by default until a proper method to test for support is found
g_Config.backend_info.bSupportsDualSourceBlend = false;
g_Config.backend_info.bSupportsFormatReinterpretation = true;
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
@ -188,9 +178,9 @@ void VideoBackend::Video_Prepare()
// internal interfaces
g_vertex_manager = new VertexManager;
g_perf_query = new PerfQuery;
g_renderer = new Renderer;
g_texture_cache = new TextureCache;
g_perf_query = new PerfQueryBase;
g_texture_cache = new TextureCache;
// VideoCommon
BPInit();
Fifo_Init();
@ -200,8 +190,7 @@ void VideoBackend::Video_Prepare()
PixelShaderManager::Init();
CommandProcessor::Init();
PixelEngine::Init();
DLCache::Init();
DLCache::Init();
// Notify the core that the video backend is ready
Host_Message(WM_USER_CREATE);
}
@ -229,9 +218,9 @@ void VideoBackend::Shutdown()
// internal interfaces
PixelShaderCache::Shutdown();
VertexShaderCache::Shutdown();
delete g_perf_query;
delete g_texture_cache;
delete g_renderer;
delete g_perf_query;
delete g_vertex_manager;
g_renderer = NULL;
g_texture_cache = NULL;