mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Merge branch 'master' into primitive_restart
Conflicts: Source/Core/VideoCommon/Src/VideoConfig.h Source/Plugins/Plugin_VideoDX9/Src/main.cpp Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
This commit is contained in:
@ -147,7 +147,7 @@ void OpenGL_ReportARBProgramError()
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{
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GLint loc = 0;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
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ERROR_LOG(VIDEO, "program error at %d: ", loc);
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ERROR_LOG(VIDEO, "Program error at %d: ", loc);
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ERROR_LOG(VIDEO, "%s", (char*)pstr);
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ERROR_LOG(VIDEO, "\n");
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}
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@ -30,7 +30,7 @@ void PerfQuery::EnableQuery(PerfQueryGroup type)
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if (ARRAYSIZE(m_query_buffer) == m_query_count)
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{
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FlushOne();
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//ERROR_LOG(VIDEO, "flushed query buffer early!");
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//ERROR_LOG(VIDEO, "Flushed query buffer early!");
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}
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// start query
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@ -165,7 +165,7 @@ void ApplyShader()
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std::string code;
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std::string path = File::GetUserPath(D_SHADERS_IDX) + g_ActiveConfig.sPostProcessingShader + ".txt";
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if(!File::ReadFileToString(true, path.c_str(), code)) {
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ERROR_LOG(VIDEO, "post-processing shader not found: %s", path.c_str());
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ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str());
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return;
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}
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@ -123,8 +123,15 @@ void SHADER::SetProgramBindings()
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glBindFragDataLocationIndexed(glprogid, 0, 0, "ocol0");
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glBindFragDataLocationIndexed(glprogid, 0, 1, "ocol1");
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}
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else
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else if(g_ogl_config.eSupportedGLSLVersion > GLSL_120)
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{
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glBindFragDataLocation(glprogid, 0, "ocol0");
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}
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else
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{
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// ogl2 shaders don't need to bind output colors.
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// gl_FragColor already point to color channel
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}
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// Need to set some attribute locations
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glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos");
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@ -482,31 +489,17 @@ void ProgramShaderCache::Shutdown(void)
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void ProgramShaderCache::CreateHeader ( void )
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{
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#ifdef _WIN32
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// Intel Windows driver has a issue:
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// their glsl doesn't know about the ubo extension, so we can't load it.
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// but as version 140, ubo is in core and don't have to be loaded in glsl.
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// as sandy do ogl3.1, glsl 140 is supported, so force it in this way.
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// TODO: remove this again when the issue is fixed:
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// see http://communities.intel.com/thread/36084
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bool glsl140_hack = strcmp(g_ogl_config.gl_vendor, "Intel") == 0;
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#elif __APPLE__
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// as apple doesn't support glsl130 at all, we also have to use glsl140
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bool glsl140_hack = true;
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#else
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bool glsl140_hack = false;
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#endif
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GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
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snprintf(s_glsl_header, sizeof(s_glsl_header),
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"#version %s\n"
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"%s\n" // tex_rect
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"%s\n" // ubo
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"\n"// A few required defines and ones that will make our lives a lot easier
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"#define ATTRIN in\n"
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"#define ATTROUT out\n"
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"#define VARYIN centroid in\n"
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"#define VARYOUT centroid out\n"
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"#define ATTRIN %s\n"
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"#define ATTROUT %s\n"
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"#define VARYIN %s\n"
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"#define VARYOUT %s\n"
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// Silly differences
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"#define float2 vec2\n"
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@ -518,10 +511,27 @@ void ProgramShaderCache::CreateHeader ( void )
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"#define saturate(x) clamp(x, 0.0f, 1.0f)\n"
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"#define lerp(x, y, z) mix(x, y, z)\n"
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// glsl 120 hack
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"%s\n"
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"%s\n"
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"%s\n"
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"%s\n"
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"%s\n"
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"#define COLOROUT(name) %s\n"
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, glsl140_hack ? "140" : "130"
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, glsl140_hack ? "#define texture2DRect texture" : "#extension GL_ARB_texture_rectangle : enable"
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, g_ActiveConfig.backend_info.bSupportsGLSLUBO && !glsl140_hack ? "#extension GL_ARB_uniform_buffer_object : enable" : "// ubo disabled"
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, v==GLSL_120 ? "120" : v==GLSL_130 ? "130" : "140"
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, v<=GLSL_130 ? "#extension GL_ARB_texture_rectangle : enable" : "#define texture2DRect texture"
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, g_ActiveConfig.backend_info.bSupportsGLSLUBO && v!=GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
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, v==GLSL_120 ? "attribute" : "in"
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, v==GLSL_120 ? "attribute" : "out"
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, v==GLSL_120 ? "varying" : "centroid in"
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, v==GLSL_120 ? "varying" : "centroid out"
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, v==GLSL_120 ? "#define texture texture2D" : ""
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, v==GLSL_120 ? "#define round(x) floor((x)+0.5f)" : ""
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, v==GLSL_120 ? "#define out " : ""
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, v==GLSL_120 ? "#define ocol0 gl_FragColor" : ""
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, v==GLSL_120 ? "#define ocol1 gl_FragColor" : "" //TODO: implemenet dual source blend
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, v==GLSL_120 ? "" : "out vec4 name;"
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);
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}
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@ -128,9 +128,9 @@ const u8 rasters[char_count][char_height] = {
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static const char *s_vertexShaderSrc =
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"uniform vec2 charSize;\n"
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"in vec2 rawpos;\n"
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"in vec2 tex0;\n"
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"out vec2 uv0;\n"
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"ATTRIN vec2 rawpos;\n"
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"ATTRIN vec2 tex0;\n"
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"VARYOUT vec2 uv0;\n"
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"void main(void) {\n"
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" gl_Position = vec4(rawpos,0,1);\n"
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" uv0 = tex0 * charSize;\n"
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@ -139,8 +139,8 @@ static const char *s_vertexShaderSrc =
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static const char *s_fragmentShaderSrc =
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"uniform sampler2D samp8;\n"
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"uniform vec4 color;\n"
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"in vec2 uv0;\n"
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"out vec4 ocol0;\n"
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"VARYIN vec2 uv0;\n"
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"COLOROUT(ocol0)\n"
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"void main(void) {\n"
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" ocol0 = texture(samp8,uv0) * color;\n"
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"}\n";
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@ -136,6 +136,8 @@ static int s_LastMultisampleMode = 0;
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static u32 s_blendMode;
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static bool s_vsync;
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#if defined(HAVE_WX) && HAVE_WX
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static std::thread scrshotThread;
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#endif
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@ -179,7 +181,7 @@ int GetNumMSAASamples(int MSAAMode)
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if(samples <= g_ogl_config.max_samples) return samples;
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ERROR_LOG(VIDEO, "MSAA Bug: %d samples selected, but only %d supported by gpu.", samples, g_ogl_config.max_samples);
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ERROR_LOG(VIDEO, "MSAA Bug: %d samples selected, but only %d supported by GPU.", samples, g_ogl_config.max_samples);
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return g_ogl_config.max_samples;
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}
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@ -203,7 +205,7 @@ int GetNumMSAACoverageSamples(int MSAAMode)
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}
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if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
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ERROR_LOG(VIDEO, "MSAA Bug: CSAA selected, but not supported by gpu.");
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ERROR_LOG(VIDEO, "MSAA Bug: CSAA selected, but not supported by GPU.");
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return 0;
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}
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@ -213,13 +215,47 @@ void ApplySSAASettings() {
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glEnable(GL_SAMPLE_SHADING_ARB);
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glMinSampleShadingARB(s_MSAASamples);
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} else {
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ERROR_LOG(VIDEO, "MSAA Bug: SSAA selected, but not supported by gpu.");
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ERROR_LOG(VIDEO, "MSAA Bug: SSAA selected, but not supported by GPU.");
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}
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} else if(g_ogl_config.bSupportSampleShading) {
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glDisable(GL_SAMPLE_SHADING_ARB);
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}
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}
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void ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, void* userParam)
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{
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const char *s_source;
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const char *s_type;
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switch(source)
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{
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case GL_DEBUG_SOURCE_API_ARB: s_source = "API"; break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: s_source = "Window System"; break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: s_source = "Shader Compiler"; break;
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case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: s_source = "Third Party"; break;
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case GL_DEBUG_SOURCE_APPLICATION_ARB: s_source = "Application"; break;
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case GL_DEBUG_SOURCE_OTHER_ARB: s_source = "Other"; break;
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default: s_source = "Unknown"; break;
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}
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switch(type)
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{
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case GL_DEBUG_TYPE_ERROR_ARB: s_type = "Error"; break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: s_type = "Deprecated"; break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: s_type = "Undefined"; break;
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case GL_DEBUG_TYPE_PORTABILITY_ARB: s_type = "Portability"; break;
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case GL_DEBUG_TYPE_PERFORMANCE_ARB: s_type = "Performance"; break;
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case GL_DEBUG_TYPE_OTHER_ARB: s_type = "Other"; break;
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default: s_type = "Unknown"; break;
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}
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switch(severity)
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{
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case GL_DEBUG_SEVERITY_HIGH_ARB: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
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case GL_DEBUG_SEVERITY_MEDIUM_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
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case GL_DEBUG_SEVERITY_LOW_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
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default: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
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}
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}
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// Init functions
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Renderer::Renderer()
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{
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@ -251,6 +287,15 @@ Renderer::Renderer()
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ERROR_LOG(VIDEO, "glewInit() failed! Does your video card support OpenGL 2.x?");
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return; // TODO: fail
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}
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (GLEW_ARB_debug_output)
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{
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glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, true);
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glDebugMessageCallbackARB( ErrorCallback, NULL );
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glEnable( GL_DEBUG_OUTPUT );
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}
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#endif
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if (!GLEW_EXT_secondary_color)
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{
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@ -305,8 +350,32 @@ Renderer::Renderer()
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g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR);
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g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
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g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION);
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g_ogl_config.glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
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if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10"))
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{
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ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need at least GLSL 1.20\n"
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"GPU: Does your video card support OpenGL 2.1?\n"
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"GPU: Your driver supports glsl %s", g_ogl_config.glsl_version);
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bSuccess = false;
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}
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else if(strstr(g_ogl_config.glsl_version, "1.20"))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSL_120;
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g_Config.backend_info.bSupportsDualSourceBlend = false; //TODO: implemenet dual source blend
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}
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else if(strstr(g_ogl_config.glsl_version, "1.30"))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSL_130;
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}
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else
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{
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g_ogl_config.eSupportedGLSLVersion = GLSL_140;
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}
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|
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glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples);
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if(g_ogl_config.max_samples < 1)
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g_ogl_config.max_samples = 1;
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|
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if(g_Config.backend_info.bSupportsGLSLUBO && (
|
||||
// hd3000 get corruption, hd4000 also and a big slowdown
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@ -319,7 +388,7 @@ Renderer::Renderer()
|
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!strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.1.1") )
|
||||
)) {
|
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g_Config.backend_info.bSupportsGLSLUBO = false;
|
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ERROR_LOG(VIDEO, "buggy driver detected. Disable UBO");
|
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ERROR_LOG(VIDEO, "Buggy driver detected. Disable UBO");
|
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}
|
||||
|
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UpdateActiveConfig();
|
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@ -329,7 +398,7 @@ Renderer::Renderer()
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g_ogl_config.gl_renderer,
|
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g_ogl_config.gl_version).c_str(), 5000);
|
||||
|
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OSD::AddMessage(StringFromFormat("Missing Extensions: %s%s%s%s%s%s%s%s%s",
|
||||
WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s%s",
|
||||
g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
|
||||
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer ",
|
||||
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
|
||||
@ -339,7 +408,7 @@ Renderer::Renderer()
|
||||
g_ogl_config.bSupportsGLSync ? "" : "Sync ",
|
||||
g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA ",
|
||||
g_ogl_config.bSupportSampleShading ? "" : "SSAA "
|
||||
).c_str(), 5000);
|
||||
);
|
||||
|
||||
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
|
||||
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
|
||||
@ -351,8 +420,8 @@ Renderer::Renderer()
|
||||
s_backbuffer_height = (int)GLInterface->GetBackBufferHeight();
|
||||
|
||||
// Handle VSync on/off
|
||||
int swapInterval = g_ActiveConfig.IsVSync() ? 1 : 0;
|
||||
GLInterface->SwapInterval(swapInterval);
|
||||
s_vsync = g_ActiveConfig.IsVSync();
|
||||
GLInterface->SwapInterval(s_vsync);
|
||||
|
||||
// check the max texture width and height
|
||||
GLint max_texture_size;
|
||||
@ -442,15 +511,15 @@ void Renderer::Init()
|
||||
s_pfont = new RasterFont();
|
||||
|
||||
ProgramShaderCache::CompileShader(s_ShowEFBCopyRegions,
|
||||
"in vec2 rawpos;\n"
|
||||
"in vec3 color0;\n"
|
||||
"out vec4 c;\n"
|
||||
"ATTRIN vec2 rawpos;\n"
|
||||
"ATTRIN vec3 color0;\n"
|
||||
"VARYOUT vec4 c;\n"
|
||||
"void main(void) {\n"
|
||||
" gl_Position = vec4(rawpos,0,1);\n"
|
||||
" c = vec4(color0, 1.0);\n"
|
||||
"}\n",
|
||||
"in vec4 c;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec4 c;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"void main(void) {\n"
|
||||
" ocol0 = c;\n"
|
||||
"}\n");
|
||||
@ -1343,7 +1412,11 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
GLInterface->SwapInterval(g_ActiveConfig.IsVSync() ? 1 : 0);
|
||||
if(s_vsync != g_ActiveConfig.IsVSync())
|
||||
{
|
||||
s_vsync = g_ActiveConfig.IsVSync();
|
||||
GLInterface->SwapInterval(s_vsync);
|
||||
}
|
||||
|
||||
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
|
||||
DLCache::ProgressiveCleanup();
|
||||
|
@ -9,6 +9,12 @@ namespace OGL
|
||||
|
||||
void ClearEFBCache();
|
||||
|
||||
enum GLSL_VERSION {
|
||||
GLSL_120,
|
||||
GLSL_130,
|
||||
GLSL_140 // and above
|
||||
};
|
||||
|
||||
// ogl-only config, so not in VideoConfig.h
|
||||
extern struct VideoConfig {
|
||||
bool bSupportsGLSLCache;
|
||||
@ -17,10 +23,12 @@ extern struct VideoConfig {
|
||||
bool bSupportsGLBaseVertex;
|
||||
bool bSupportCoverageMSAA;
|
||||
bool bSupportSampleShading;
|
||||
GLSL_VERSION eSupportedGLSLVersion;
|
||||
|
||||
const char *gl_vendor;
|
||||
const char *gl_renderer;
|
||||
const char* gl_version;
|
||||
const char* glsl_version;
|
||||
|
||||
s32 max_samples;
|
||||
} g_ogl_config;
|
||||
|
@ -141,7 +141,7 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
|
||||
memcpy(pointer, data, size);
|
||||
glUnmapBuffer(m_buffertype);
|
||||
} else {
|
||||
ERROR_LOG(VIDEO, "buffer mapping failed");
|
||||
ERROR_LOG(VIDEO, "Buffer mapping failed");
|
||||
}
|
||||
break;
|
||||
case PINNED_MEMORY:
|
||||
@ -192,7 +192,7 @@ void StreamBuffer::Init()
|
||||
|
||||
// on error, switch to another backend. some old catalyst seems to have broken pinned memory support
|
||||
if(glGetError() != GL_NO_ERROR) {
|
||||
ERROR_LOG(VIDEO, "pinned memory detected, but not working. Please report this: %s, %s, %s", g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version);
|
||||
ERROR_LOG(VIDEO, "Pinned memory detected, but not working. Please report this: %s, %s, %s", g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version);
|
||||
Shutdown();
|
||||
m_uploadtype = MAP_AND_SYNC;
|
||||
Init();
|
||||
@ -204,7 +204,7 @@ void StreamBuffer::Init()
|
||||
pointer = (u8*)glMapBuffer(m_buffertype, GL_WRITE_ONLY);
|
||||
glUnmapBuffer(m_buffertype);
|
||||
if(!pointer)
|
||||
ERROR_LOG(VIDEO, "buffer allocation failed");
|
||||
ERROR_LOG(VIDEO, "Buffer allocation failed");
|
||||
|
||||
case STREAM_DETECT:
|
||||
case DETECT_MASK: // Just to shutup warnings
|
||||
|
@ -74,8 +74,6 @@ struct VBOCache {
|
||||
};
|
||||
static std::map<u64,VBOCache> s_VBO;
|
||||
|
||||
static u32 s_TempFramebuffer = 0;
|
||||
|
||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level)
|
||||
{
|
||||
int width = std::max(virtual_width >> level, 1);
|
||||
@ -107,12 +105,20 @@ TextureCache::TCacheEntry::~TCacheEntry()
|
||||
glDeleteTextures(1, &texture);
|
||||
texture = 0;
|
||||
}
|
||||
|
||||
if (framebuffer)
|
||||
{
|
||||
glDeleteFramebuffers(1, &framebuffer);
|
||||
framebuffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntry::TCacheEntry()
|
||||
{
|
||||
glGenTextures(1, &texture);
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
framebuffer = 0;
|
||||
}
|
||||
|
||||
void TextureCache::TCacheEntry::Bind(unsigned int stage)
|
||||
@ -268,9 +274,13 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
|
||||
entry->m_tex_levels = 1;
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, gl_iformat, scaled_tex_w, scaled_tex_h, 0, gl_format, gl_type, NULL);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glGenFramebuffers(1, &entry->framebuffer);
|
||||
FramebufferManager::SetFramebuffer(entry->framebuffer);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, entry->texture, 0);
|
||||
GL_REPORT_FBO_ERROR();
|
||||
|
||||
SetStage();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
@ -290,17 +300,12 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
FramebufferManager::ResolveAndGetDepthTarget(srcRect) :
|
||||
FramebufferManager::ResolveAndGetRenderTarget(srcRect);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
|
||||
{
|
||||
if (s_TempFramebuffer == 0)
|
||||
glGenFramebuffers(1, (GLuint*)&s_TempFramebuffer);
|
||||
FramebufferManager::SetFramebuffer(framebuffer);
|
||||
|
||||
FramebufferManager::SetFramebuffer(s_TempFramebuffer);
|
||||
// Bind texture to temporary framebuffer
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
|
||||
GL_REPORT_FBO_ERROR();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0+9);
|
||||
@ -371,9 +376,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// Unbind texture from temporary framebuffer
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
|
||||
if (false == g_ActiveConfig.bCopyEFBToTexture)
|
||||
@ -419,8 +421,8 @@ TextureCache::TextureCache()
|
||||
const char *pColorMatrixProg =
|
||||
"uniform sampler2DRect samp9;\n"
|
||||
"uniform vec4 colmat[7];\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec2 uv0;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"\n"
|
||||
"void main(){\n"
|
||||
" vec4 texcol = texture2DRect(samp9, uv0);\n"
|
||||
@ -431,8 +433,8 @@ TextureCache::TextureCache()
|
||||
const char *pDepthMatrixProg =
|
||||
"uniform sampler2DRect samp9;\n"
|
||||
"uniform vec4 colmat[5];\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec2 uv0;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"\n"
|
||||
"void main(){\n"
|
||||
" vec4 texcol = texture2DRect(samp9, uv0);\n"
|
||||
@ -443,9 +445,9 @@ TextureCache::TextureCache()
|
||||
|
||||
|
||||
const char *VProgram =
|
||||
"in vec2 rawpos;\n"
|
||||
"in vec2 tex0;\n"
|
||||
"out vec2 uv0;\n"
|
||||
"ATTRIN vec2 rawpos;\n"
|
||||
"ATTRIN vec2 tex0;\n"
|
||||
"VARYOUT vec2 uv0;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" uv0 = tex0;\n"
|
||||
@ -477,12 +479,6 @@ TextureCache::~TextureCache()
|
||||
glDeleteVertexArrays(1, &it->second.vao);
|
||||
}
|
||||
s_VBO.clear();
|
||||
|
||||
if (s_TempFramebuffer)
|
||||
{
|
||||
glDeleteFramebuffers(1, (GLuint*)&s_TempFramebuffer);
|
||||
s_TempFramebuffer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::DisableStage(unsigned int stage)
|
||||
|
@ -41,6 +41,7 @@ private:
|
||||
struct TCacheEntry : TCacheEntryBase
|
||||
{
|
||||
GLuint texture;
|
||||
GLuint framebuffer;
|
||||
|
||||
PC_TexFormat pcfmt;
|
||||
|
||||
|
@ -66,9 +66,9 @@ static int s_cached_srcWidth = 0;
|
||||
static int s_cached_srcHeight = 0;
|
||||
|
||||
static const char *VProgram =
|
||||
"in vec2 rawpos;\n"
|
||||
"in vec2 tex0;\n"
|
||||
"out vec2 uv0;\n"
|
||||
"ATTRIN vec2 rawpos;\n"
|
||||
"ATTRIN vec2 tex0;\n"
|
||||
"VARYOUT vec2 uv0;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" uv0 = tex0;\n"
|
||||
@ -80,8 +80,8 @@ void CreatePrograms()
|
||||
// Output is BGRA because that is slightly faster than RGBA.
|
||||
const char *FProgramRgbToYuyv =
|
||||
"uniform sampler2DRect samp9;\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec2 uv0;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec3 c0 = texture2DRect(samp9, uv0).rgb;\n"
|
||||
@ -96,8 +96,8 @@ void CreatePrograms()
|
||||
|
||||
const char *FProgramYuyvToRgb =
|
||||
"uniform sampler2DRect samp9;\n"
|
||||
"in vec2 uv0;\n"
|
||||
"out vec4 ocol0;\n"
|
||||
"VARYIN vec2 uv0;\n"
|
||||
"COLOROUT(ocol0)\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec4 c0 = texture2DRect(samp9, uv0).rgba;\n"
|
||||
|
@ -234,7 +234,7 @@ void VertexManager::vFlush()
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
ERROR_LOG(VIDEO, "Error loading texture");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,7 +141,7 @@ void InitBackendInfo()
|
||||
g_Config.backend_info.bSupportsPixelLighting = true;
|
||||
|
||||
// aamodes
|
||||
const char* caamodes[] = {"None", "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
|
||||
const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
|
||||
g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
|
||||
|
||||
// pp shaders
|
||||
|
Reference in New Issue
Block a user