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https://github.com/dolphin-emu/dolphin.git
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Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
This commit is contained in:
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Source/Core/DolphinWX/Src/GLInterface/EGL.cpp
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Source/Core/DolphinWX/Src/GLInterface/EGL.cpp
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Host.h"
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#include "RenderBase.h"
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#include "../GLInterface.h"
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#include "EGL.h"
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// Show the current FPS
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void cInterfaceEGL::UpdateFPSDisplay(const char *text)
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{
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Platform.UpdateFPSDisplay(text);
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}
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void cInterfaceEGL::Swap()
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{
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eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf);
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}
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void cInterfaceEGL::SwapInterval(int Interval)
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{
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eglSwapInterval(GLWin.egl_dpy, Interval);
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceEGL::Create(void *&window_handle)
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{
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const char *s;
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EGLint egl_major, egl_minor;
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EGLConfig config;
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EGLint num_configs;
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// attributes for a visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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#ifdef USE_GLES
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#endif
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EGL_NONE };
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static const EGLint ctx_attribs[] = {
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#ifdef USE_GLES
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EGL_CONTEXT_CLIENT_VERSION, 2,
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#endif
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EGL_NONE
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};
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if(!Platform.SelectDisplay())
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return false;
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GLWin.egl_dpy = Platform.EGLGetDisplay();
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if (!GLWin.egl_dpy) {
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printf("Error: eglGetDisplay() failed\n");
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return false;
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}
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GLWin.platform = Platform.platform;
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if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor)) {
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printf("Error: eglInitialize() failed\n");
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return false;
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}
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#ifdef USE_GLES
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eglBindAPI(EGL_OPENGL_ES_API);
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#else
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eglBindAPI(EGL_OPENGL_API);
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#endif
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs)) {
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printf("Error: couldn't get an EGL visual config\n");
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exit(1);
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}
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if (!Platform.Init(config))
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return false;
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s = eglQueryString(GLWin.egl_dpy, EGL_VERSION);
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printf("EGL_VERSION = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_VENDOR);
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printf("EGL_VENDOR = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_EXTENSIONS);
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printf("EGL_EXTENSIONS = %s\n", s);
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s = eglQueryString(GLWin.egl_dpy, EGL_CLIENT_APIS);
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printf("EGL_CLIENT_APIS = %s\n", s);
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GLWin.egl_ctx = eglCreateContext(GLWin.egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
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if (!GLWin.egl_ctx) {
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printf("Error: eglCreateContext failed\n");
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exit(1);
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}
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GLWin.native_window = Platform.CreateWindow();
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GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config,
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GLWin.native_window, NULL);
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if (!GLWin.egl_surf) {
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printf("Error: eglCreateWindowSurface failed\n");
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exit(1);
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}
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if (!eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx)) {
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printf("Error: eglMakeCurrent() failed\n");
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return false;
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}
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printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
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printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
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printf("GL_VERSION: %s\n", glGetString(GL_VERSION));
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printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));
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Platform.ToggleFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
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window_handle = (void *)GLWin.native_window;
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return true;
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}
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bool cInterfaceEGL::MakeCurrent()
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{
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return eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx);
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}
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// Close backend
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void cInterfaceEGL::Shutdown()
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{
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Platform.DestroyWindow();
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if (GLWin.egl_ctx && !eglMakeCurrent(GLWin.egl_dpy, GLWin.egl_surf, GLWin.egl_surf, GLWin.egl_ctx))
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NOTICE_LOG(VIDEO, "Could not release drawing context.");
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if (GLWin.egl_ctx)
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{
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eglDestroyContext(GLWin.egl_dpy, GLWin.egl_ctx);
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eglDestroySurface(GLWin.egl_dpy, GLWin.egl_surf);
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eglTerminate(GLWin.egl_dpy);
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GLWin.egl_ctx = NULL;
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}
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}
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