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Merge pull request #5522 from leoetlino/simpler-gettitleid
DiscIO: Use std::optional for GetTitleID instead of pointer
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@ -181,13 +181,12 @@ Partition CVolumeWiiCrypted::GetGamePartition() const
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return m_game_partition;
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}
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bool CVolumeWiiCrypted::GetTitleID(u64* buffer, const Partition& partition) const
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std::optional<u64> CVolumeWiiCrypted::GetTitleID(const Partition& partition) const
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{
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const IOS::ES::TicketReader& ticket = GetTicket(partition);
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if (!ticket.IsValid())
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return false;
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*buffer = ticket.GetTitleId();
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return true;
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return {};
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return ticket.GetTitleId();
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}
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const IOS::ES::TicketReader& CVolumeWiiCrypted::GetTicket(const Partition& partition) const
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@ -289,11 +288,11 @@ std::vector<u32> CVolumeWiiCrypted::GetBanner(int* width, int* height) const
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*width = 0;
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*height = 0;
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u64 title_id;
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if (!GetTitleID(&title_id, GetGamePartition()))
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const std::optional<u64> title_id = GetTitleID(GetGamePartition());
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if (!title_id)
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return std::vector<u32>();
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return GetWiiBanner(width, height, title_id);
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return GetWiiBanner(width, height, *title_id);
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}
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u64 CVolumeWiiCrypted::GetFSTSize(const Partition& partition) const
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