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[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
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@ -24,9 +24,10 @@ if(USE_EGL)
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EGL)
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endif()
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if(USE_GLES)
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if(USE_GLES3)
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set(LIBS ${LIBS}
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GLESv2)
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set(SRCS ${SRCS} Src/GLFunctions.cpp)
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else()
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set(LIBS ${LIBS}
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GLEW
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