mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
ShaderCaches: remove unneeded typedefs
This commit is contained in:
@ -24,7 +24,7 @@ namespace DX11 {
|
||||
VertexShaderCache::VSCache VertexShaderCache::vshaders;
|
||||
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
|
||||
VertexShaderUid VertexShaderCache::last_uid;
|
||||
UidChecker<VertexShaderUid,VertexShaderCode> VertexShaderCache::vertex_uid_checker;
|
||||
UidChecker<VertexShaderUid, ShaderCode> VertexShaderCache::vertex_uid_checker;
|
||||
|
||||
static ID3D11VertexShader* SimpleVertexShader = nullptr;
|
||||
static ID3D11VertexShader* ClearVertexShader = nullptr;
|
||||
@ -190,7 +190,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
||||
GetVertexShaderUid(uid, components, API_D3D);
|
||||
if (g_ActiveConfig.bEnableShaderDebugging)
|
||||
{
|
||||
VertexShaderCode code;
|
||||
ShaderCode code;
|
||||
GenerateVertexShaderCode(code, components, API_D3D);
|
||||
vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
|
||||
}
|
||||
@ -216,7 +216,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
||||
return (entry.shader != nullptr);
|
||||
}
|
||||
|
||||
VertexShaderCode code;
|
||||
ShaderCode code;
|
||||
GenerateVertexShaderCode(code, components, API_D3D);
|
||||
|
||||
D3DBlob* pbytecode = nullptr;
|
||||
|
Reference in New Issue
Block a user