ShaderCaches: remove unneeded typedefs

This commit is contained in:
Tillmann Karras
2015-10-29 14:43:05 +01:00
parent c1c311d132
commit 7066689131
10 changed files with 24 additions and 26 deletions

View File

@ -24,7 +24,7 @@ namespace DX11 {
VertexShaderCache::VSCache VertexShaderCache::vshaders;
const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
VertexShaderUid VertexShaderCache::last_uid;
UidChecker<VertexShaderUid,VertexShaderCode> VertexShaderCache::vertex_uid_checker;
UidChecker<VertexShaderUid, ShaderCode> VertexShaderCache::vertex_uid_checker;
static ID3D11VertexShader* SimpleVertexShader = nullptr;
static ID3D11VertexShader* ClearVertexShader = nullptr;
@ -190,7 +190,7 @@ bool VertexShaderCache::SetShader(u32 components)
GetVertexShaderUid(uid, components, API_D3D);
if (g_ActiveConfig.bEnableShaderDebugging)
{
VertexShaderCode code;
ShaderCode code;
GenerateVertexShaderCode(code, components, API_D3D);
vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
}
@ -216,7 +216,7 @@ bool VertexShaderCache::SetShader(u32 components)
return (entry.shader != nullptr);
}
VertexShaderCode code;
ShaderCode code;
GenerateVertexShaderCode(code, components, API_D3D);
D3DBlob* pbytecode = nullptr;