ShaderCaches: remove unneeded typedefs

This commit is contained in:
Tillmann Karras
2015-10-29 14:43:05 +01:00
parent c1c311d132
commit 7066689131
10 changed files with 24 additions and 26 deletions

View File

@ -36,9 +36,9 @@ static GLuint CurrentProgram = 0;
ProgramShaderCache::PCache ProgramShaderCache::pshaders;
ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_entry;
SHADERUID ProgramShaderCache::last_uid;
UidChecker<PixelShaderUid,PixelShaderCode> ProgramShaderCache::pixel_uid_checker;
UidChecker<VertexShaderUid,VertexShaderCode> ProgramShaderCache::vertex_uid_checker;
UidChecker<GeometryShaderUid,ShaderCode> ProgramShaderCache::geometry_uid_checker;
UidChecker<PixelShaderUid, ShaderCode> ProgramShaderCache::pixel_uid_checker;
UidChecker<VertexShaderUid, ShaderCode> ProgramShaderCache::vertex_uid_checker;
UidChecker<GeometryShaderUid, ShaderCode> ProgramShaderCache::geometry_uid_checker;
static char s_glsl_header[1024] = "";
@ -211,8 +211,8 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components
last_entry = &newentry;
newentry.in_cache = 0;
VertexShaderCode vcode;
PixelShaderCode pcode;
ShaderCode vcode;
ShaderCode pcode;
ShaderCode gcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
@ -404,11 +404,11 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode,
if (g_ActiveConfig.bEnableShaderDebugging)
{
PixelShaderCode pcode;
ShaderCode pcode;
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p");
VertexShaderCode vcode;
ShaderCode vcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v");