ShaderCaches: remove unneeded typedefs

This commit is contained in:
Tillmann Karras
2015-10-29 14:43:05 +01:00
parent c1c311d132
commit 7066689131
10 changed files with 24 additions and 26 deletions

View File

@ -1173,9 +1173,9 @@ void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_T
GeneratePixelShader<PixelShaderUid>(object, dstAlphaMode, ApiType, components);
}
void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
void GeneratePixelShaderCode(ShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
{
GeneratePixelShader<PixelShaderCode>(object, dstAlphaMode, ApiType, components);
GeneratePixelShader<ShaderCode>(object, dstAlphaMode, ApiType, components);
}
void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)

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@ -114,9 +114,8 @@ struct pixel_shader_uid_data
#pragma pack()
typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
typedef ShaderCode PixelShaderCode; // TODO: Obsolete
typedef ShaderConstantProfile PixelShaderConstantProfile; // TODO: Obsolete
void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
void GeneratePixelShaderCode(ShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);

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@ -399,7 +399,7 @@ void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_ty
GenerateVertexShader<VertexShaderUid>(object, components, api_type);
}
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type)
void GenerateVertexShaderCode(ShaderCode& object, u32 components, API_TYPE api_type)
{
GenerateVertexShader<VertexShaderCode>(object, components, api_type);
GenerateVertexShader<ShaderCode>(object, components, api_type);
}

View File

@ -59,7 +59,6 @@ struct vertex_shader_uid_data
#pragma pack()
typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
void GenerateVertexShaderCode(ShaderCode& object, u32 components, API_TYPE api_type);