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ShaderCaches: remove unneeded typedefs
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@ -1173,9 +1173,9 @@ void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_T
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GeneratePixelShader<PixelShaderUid>(object, dstAlphaMode, ApiType, components);
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}
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void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
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void GeneratePixelShaderCode(ShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
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{
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GeneratePixelShader<PixelShaderCode>(object, dstAlphaMode, ApiType, components);
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GeneratePixelShader<ShaderCode>(object, dstAlphaMode, ApiType, components);
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}
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void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
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@ -114,9 +114,8 @@ struct pixel_shader_uid_data
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#pragma pack()
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typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
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typedef ShaderCode PixelShaderCode; // TODO: Obsolete
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typedef ShaderConstantProfile PixelShaderConstantProfile; // TODO: Obsolete
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void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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void GeneratePixelShaderCode(ShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
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@ -399,7 +399,7 @@ void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_ty
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GenerateVertexShader<VertexShaderUid>(object, components, api_type);
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}
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type)
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void GenerateVertexShaderCode(ShaderCode& object, u32 components, API_TYPE api_type)
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{
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GenerateVertexShader<VertexShaderCode>(object, components, api_type);
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GenerateVertexShader<ShaderCode>(object, components, api_type);
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}
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@ -59,7 +59,6 @@ struct vertex_shader_uid_data
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#pragma pack()
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typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
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typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
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void GenerateVertexShaderCode(ShaderCode& object, u32 components, API_TYPE api_type);
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