Merge pull request #1872 from degasus/texcache

Texcache cleanup 2
This commit is contained in:
Markus Wick
2015-01-13 22:45:49 +01:00
13 changed files with 133 additions and 114 deletions

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@ -853,7 +853,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
OSD::DrawMessages();
D3D::EndFrame();
TextureCache::Cleanup();
TextureCache::Cleanup(frameCount);
// Enable configuration changes
UpdateActiveConfig();

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@ -100,7 +100,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
TCacheEntryConfig config;
config.width = width;
config.height = height;
config.levels = tex_levels;
TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
entry->usage = usage;
// TODO: better debug names
@ -122,7 +127,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
g_renderer->ResetAPIState();
// stretch picture with increased internal resolution
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height);
D3D::context->RSSetViewports(1, &vp);
// set transformation
@ -188,11 +193,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
}
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
unsigned int scaled_tex_w, unsigned int scaled_tex_h)
unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
{
return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
TCacheEntryConfig config;
config.width = scaled_tex_w;
config.height = scaled_tex_h;
config.layers = layers;
config.rendertarget = true;
return new TCacheEntry(config, D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()));
D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers));
}
TextureCache::TextureCache()

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@ -23,7 +23,7 @@ private:
D3D11_USAGE usage;
TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D *_tex) : TCacheEntryBase(config), texture(_tex) {}
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
@ -41,7 +41,7 @@ private:
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt) override;
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
void CompileShaders() override { }

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@ -75,7 +75,6 @@ void InitBackendInfo()
}
g_Config.backend_info.APIType = API_D3D;
g_Config.backend_info.bUseMinimalMipCount = true;
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;

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@ -1715,7 +1715,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
}
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
TextureCache::Cleanup();
TextureCache::Cleanup(frameCount);
// Render to the framebuffer.
FramebufferManager::SetFramebuffer(0);

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@ -81,7 +81,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
}
}
TextureCache::TCacheEntry::TCacheEntry()
TextureCache::TCacheEntry::TCacheEntry(const TCacheEntryConfig& _config)
: TCacheEntryBase(_config)
{
glGenTextures(1, &texture);
@ -105,7 +106,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
{
return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
@ -164,7 +165,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
}
}
TCacheEntry &entry = *new TCacheEntry;
TCacheEntryConfig config;
config.width = width;
config.height = height;
config.levels = tex_levels;
TCacheEntry &entry = *new TCacheEntry(config);
entry.gl_format = gl_format;
entry.gl_iformat = gl_iformat;
entry.gl_type = gl_type;
@ -182,6 +188,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level)
{
if (level >= config.levels)
PanicAlert("Texture only has %d levels, can't update level %d", config.levels, level);
if (width != std::max(1u, config.width >> level) || height != std::max(1u, config.height >> level))
PanicAlert("size of level %d must be %dx%d, but %dx%d requested",
level, std::max(1u, config.width >> level), std::max(1u, config.height >> level), width, height);
if (pcfmt != PC_TEX_FMT_DXT1)
{
glActiveTexture(GL_TEXTURE0+9);
@ -205,9 +217,15 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
}
TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
unsigned int scaled_tex_w, unsigned int scaled_tex_h)
unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
{
TCacheEntry *const entry = new TCacheEntry;
TCacheEntryConfig config;
config.width = scaled_tex_w;
config.height = scaled_tex_h;
config.layers = layers;
config.rendertarget = true;
TCacheEntry *const entry = new TCacheEntry(config);
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
@ -217,7 +235,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
gl_type = GL_UNSIGNED_BYTE;
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, FramebufferManager::GetEFBLayers(), 0, gl_format, gl_type, nullptr);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, layers, 0, gl_format, gl_type, nullptr);
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
glGenFramebuffers(1, &entry->framebuffer);
@ -250,7 +268,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
glActiveTexture(GL_TEXTURE0+9);
glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
glViewport(0, 0, virtual_width, virtual_height);
glViewport(0, 0, config.width, config.height);
GLuint uniform_location;
if (srcFormat == PEControl::Z24)
@ -308,7 +326,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
{
static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
count++), GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, 0);
count++), GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, 0);
}
g_renderer->RestoreAPIState();

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@ -36,7 +36,7 @@ private:
//TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to
TCacheEntry();
TCacheEntry(const TCacheEntryConfig& config);
~TCacheEntry();
void Load(unsigned int width, unsigned int height,
@ -56,7 +56,7 @@ private:
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
unsigned int tex_levels, PC_TexFormat pcfmt) override;
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
void CompileShaders() override;
void DeleteShaders() override;

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@ -133,7 +133,6 @@ static void GetShaders(std::vector<std::string> &shaders)
static void InitBackendInfo()
{
g_Config.backend_info.APIType = API_OPENGL;
g_Config.backend_info.bUseMinimalMipCount = false;
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer