mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
@ -853,7 +853,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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OSD::DrawMessages();
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D3D::EndFrame();
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TextureCache::Cleanup();
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TextureCache::Cleanup(frameCount);
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// Enable configuration changes
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UpdateActiveConfig();
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@ -100,7 +100,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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const HRESULT hr = D3D::device->CreateTexture2D(&texdesc, nullptr, &pTexture);
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CHECK(SUCCEEDED(hr), "Create texture of the TextureCache");
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TCacheEntry* const entry = new TCacheEntry(new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = tex_levels;
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TCacheEntry* const entry = new TCacheEntry(config, new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE));
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entry->usage = usage;
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// TODO: better debug names
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@ -122,7 +127,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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g_renderer->ResetAPIState();
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// stretch picture with increased internal resolution
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)virtual_width, (float)virtual_height);
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const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height);
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D3D::context->RSSetViewports(1, &vp);
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// set transformation
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@ -188,11 +193,17 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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unsigned int scaled_tex_w, unsigned int scaled_tex_h)
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unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
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{
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return new TCacheEntry(D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
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TCacheEntryConfig config;
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config.width = scaled_tex_w;
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config.height = scaled_tex_h;
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config.layers = layers;
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config.rendertarget = true;
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return new TCacheEntry(config, D3DTexture2D::Create(scaled_tex_w, scaled_tex_h,
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(D3D11_BIND_FLAG)((int)D3D11_BIND_RENDER_TARGET | (int)D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, FramebufferManager::GetEFBLayers()));
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers));
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}
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TextureCache::TextureCache()
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@ -23,7 +23,7 @@ private:
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D3D11_USAGE usage;
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TCacheEntry(D3DTexture2D *_tex) : texture(_tex) {}
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TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D *_tex) : TCacheEntryBase(config), texture(_tex) {}
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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@ -41,7 +41,7 @@ private:
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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void CompileShaders() override { }
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@ -75,7 +75,6 @@ void InitBackendInfo()
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}
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g_Config.backend_info.APIType = API_D3D;
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g_Config.backend_info.bUseMinimalMipCount = true;
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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@ -1715,7 +1715,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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}
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// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
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TextureCache::Cleanup();
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TextureCache::Cleanup(frameCount);
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// Render to the framebuffer.
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FramebufferManager::SetFramebuffer(0);
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@ -81,7 +81,8 @@ TextureCache::TCacheEntry::~TCacheEntry()
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}
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}
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TextureCache::TCacheEntry::TCacheEntry()
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TextureCache::TCacheEntry::TCacheEntry(const TCacheEntryConfig& _config)
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: TCacheEntryBase(_config)
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{
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glGenTextures(1, &texture);
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@ -105,7 +106,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
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bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int level)
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{
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, level);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
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@ -164,7 +165,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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}
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}
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TCacheEntry &entry = *new TCacheEntry;
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TCacheEntryConfig config;
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config.width = width;
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config.height = height;
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config.levels = tex_levels;
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TCacheEntry &entry = *new TCacheEntry(config);
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entry.gl_format = gl_format;
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entry.gl_iformat = gl_iformat;
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entry.gl_type = gl_type;
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@ -182,6 +188,12 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level)
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{
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if (level >= config.levels)
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PanicAlert("Texture only has %d levels, can't update level %d", config.levels, level);
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if (width != std::max(1u, config.width >> level) || height != std::max(1u, config.height >> level))
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PanicAlert("size of level %d must be %dx%d, but %dx%d requested",
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level, std::max(1u, config.width >> level), std::max(1u, config.height >> level), width, height);
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if (pcfmt != PC_TEX_FMT_DXT1)
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{
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glActiveTexture(GL_TEXTURE0+9);
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@ -205,9 +217,15 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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unsigned int scaled_tex_w, unsigned int scaled_tex_h)
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unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers)
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{
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TCacheEntry *const entry = new TCacheEntry;
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TCacheEntryConfig config;
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config.width = scaled_tex_w;
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config.height = scaled_tex_h;
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config.layers = layers;
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config.rendertarget = true;
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TCacheEntry *const entry = new TCacheEntry(config);
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, entry->texture);
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@ -217,7 +235,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
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gl_type = GL_UNSIGNED_BYTE;
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, FramebufferManager::GetEFBLayers(), 0, gl_format, gl_type, nullptr);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, layers, 0, gl_format, gl_type, nullptr);
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glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
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glGenFramebuffers(1, &entry->framebuffer);
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@ -250,7 +268,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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glActiveTexture(GL_TEXTURE0+9);
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glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture);
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glViewport(0, 0, virtual_width, virtual_height);
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glViewport(0, 0, config.width, config.height);
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GLuint uniform_location;
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if (srcFormat == PEControl::Z24)
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@ -308,7 +326,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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{
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static int count = 0;
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SaveTexture(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
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count++), GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, 0);
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count++), GL_TEXTURE_2D_ARRAY, texture, config.width, config.height, 0);
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}
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g_renderer->RestoreAPIState();
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@ -36,7 +36,7 @@ private:
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//TexMode0 mode; // current filter and clamp modes that texture is set to
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//TexMode1 mode1; // current filter and clamp modes that texture is set to
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TCacheEntry();
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TCacheEntry(const TCacheEntryConfig& config);
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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@ -56,7 +56,7 @@ private:
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h, unsigned int layers) override;
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void CompileShaders() override;
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void DeleteShaders() override;
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@ -133,7 +133,6 @@ static void GetShaders(std::vector<std::string> &shaders)
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static void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_OPENGL;
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g_Config.backend_info.bUseMinimalMipCount = false;
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g_Config.backend_info.bSupportsExclusiveFullscreen = false;
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//g_Config.backend_info.bSupportsDualSourceBlend = true; // is gpu dependent and must be set in renderer
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//g_Config.backend_info.bSupportsEarlyZ = true; // is gpu dependent and must be set in renderer
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