mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
ogl config and debugger GUIs are handled much more nicely now. same with dsp lle git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3647 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -25,24 +25,20 @@
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class IniFile;
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class CDebugger : public wxDialog
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class GFXDebuggerOGL : public wxDialog
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{
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public:
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CDebugger(wxWindow *parent,
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GFXDebuggerOGL(wxWindow *parent,
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wxWindowID id = 1,
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const wxString &title = wxT("OGL Debugguer"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE);
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virtual ~CDebugger();
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virtual ~GFXDebuggerOGL();
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void SaveSettings() const;
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void LoadSettings();
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void DoShowConsole();
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void DoShow();
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void GeneralSettings(wxCommandEvent& event);
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bool bInfoLog;
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bool bPrimLog;
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@ -55,14 +51,13 @@ private:
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wxPanel *m_MainPanel;
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wxCheckBox *m_Check[7];
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wxCheckBox *m_Check[6];
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// WARNING: Make sure these are not also elsewhere
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enum
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{
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ID_MAINPANEL = 2000,
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ID_SAVETOFILE,
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ID_SHOWCONSOLE,
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ID_INFOLOG,
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ID_PRIMLOG,
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ID_SAVETEXTURES,
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@ -71,9 +66,10 @@ private:
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NUM_OPTIONS
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};
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void OnShow(wxShowEvent& event);
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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void CreateGUIControls();
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void GeneralSettings(wxCommandEvent& event);
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};
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#endif // _CDEBUGGER_H_
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