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re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
ogl config and debugger GUIs are handled much more nicely now. same with dsp lle git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3647 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -47,15 +47,15 @@ enum
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};
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class ConfigDialog : public wxDialog
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class GFXConfigDialogOGL : public wxDialog
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{
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public:
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ConfigDialog(wxWindow *parent, wxWindowID id = 1,
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GFXConfigDialogOGL(wxWindow *parent, wxWindowID id = 1,
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const wxString &title = wxT("OpenGL Plugin Configuration"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~ConfigDialog();
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virtual ~GFXConfigDialogOGL();
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void CloseClick(wxCommandEvent& event);
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void AddFSReso(char *reso);
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